射速
Coddy Unity 塔防游戏 课程的第 11 课,共 25 课。
每座塔每秒发射一次。箭塔应该发射得更快,而之后出现的加农炮发射得更慢,因此发射频率会成为一个字段:每秒发射次数。两次发射之间的时间是 1 除以发射频率:
nextShot = Time.time + 1f / 4f; // 每秒发射 4 次:每次间隔 0.25 秒ArrowTower 预制体将发射频率设为 1.5:每 0.67 秒发射一次。
挑战
简单让每座塔按自己的射速开火。
- 在
Tower中,添加public float fireRate = 1.5f;(每秒发射的子弹数)。 - 发射一枚子弹后,设置
nextShot = Time.time + 1f / fireRate;。
按下 Play:箭塔每两秒发射三枚子弹。然后点击 “检查”。
亲手试试
using UnityEngine;
public class Tower : MonoBehaviour
{
public float range = 4f;
public int damage = 2;
[SerializeField] private Transform head;
[SerializeField] private float turnSpeed = 270f;
[SerializeField] private Projectile projectilePrefab;
private Enemy target;
private float nextShot;
void Update()
{
Enemy found = FindTarget();
if (found != null && found != target)
{
Debug.Log("Target: " + found.name);
}
target = found;
if (target == null)
{
return;
}
Aim();
if (Time.time >= nextShot)
{
Fire();
nextShot = Time.time + 1f;
}
}
Enemy FindTarget()
{
Enemy nearest = null;
float nearestDistance = range;
foreach (Enemy enemy in Enemy.All)
{
float distance = Vector3.Distance(transform.position, enemy.transform.position);
if (distance <= nearestDistance)
{
nearest = enemy;
nearestDistance = distance;
}
}
return nearest;
}
void Aim()
{
Vector3 direction = target.transform.position - head.position;
direction.y = 0f;
Quaternion look = Quaternion.LookRotation(direction);
head.rotation = Quaternion.RotateTowards(head.rotation, look, turnSpeed * Time.deltaTime);
}
void Fire()
{
Projectile shot = Instantiate(projectilePrefab, head.position + head.forward * 0.6f, Quaternion.identity);
shot.Launch(target.transform, damage);
}
}
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