Garis Finis
Pelajaran 12 dari 20 dalam kursus Game Godot: Sirkuit Neon di Coddy.
Tiga putaran dan balapan selesai. state menunjukkan keadaan balapan:
const LAPS := 3
var state := "racing"Saat jumlah putaran mencapai LAPS, balapan berakhir: state selesai, mobil berhenti merespons tombol, dan waktu ditampilkan. Setelah selesai, balapan tidak melakukan apa pun lagi:
func finish_race() -> void:
state = "done"
car.active = false
$HUD/Message.text = "Finished!\nTime %s" % clock(race_time)Di car.gd, active menentukan apakah tombol dibaca. Mulai throttle dan steer dari 0, lalu baca keduanya hanya saat active:
var throttle := 0.0
var steer := 0.0
if active:
throttle = Input.get_axis("move_down", "move_up")
steer = Input.get_axis("move_left", "move_right")Tantangan
Sedang- Di
race.gd, tambahkanLAPS,state, danvar race_time := 0.0, yang dihitung setiap frame seperti waktu putaran. - Mulai
_physics_processdengan: jika state sudah selesai, kembalikan. - Di
finish_lap, panggilfinish_race()setelahlaps >= LAPS. - Tampilkan
"Lap %d/%d" % [mini(laps + 1, LAPS), LAPS]di HUD. - Di
car.gd, tambahkanvar active := truedan baca tombol hanya saat aktif, termasuk tombol boost.
Coba sendiri
extends Node2D
@export var accel := 260.0
@export var max_speed := 200.0
@export var turn_speed := 3.2
@export var drag := 0.6
@export var grip := 7.0
var velocity := Vector2.ZERO
var boost_time := 0.0
var boost_charge := 0.0
@onready var track: Node2D = $"../Track"
func _physics_process(delta: float) -> void:
var throttle := Input.get_axis("move_down", "move_up")
var steer := Input.get_axis("move_left", "move_right")
if Input.is_action_just_pressed("action") and boost_charge >= 1.0:
boost_charge = 0.0
boost_time = 1.0
boost_charge = minf(1.0, boost_charge + delta / 10.0)
$"../HUD/Boost".scale.x = boost_charge
var forward := Vector2.RIGHT.rotated(rotation)
var speed := velocity.dot(forward)
var top := max_speed
var grip_now := grip
if boost_time > 0.0:
boost_time -= delta
top = max_speed * 1.3
velocity += forward * accel * delta
for pad in get_tree().get_nodes_in_group("boost_pads"):
if position.distance_to(pad.position) < 22.0:
boost_time = maxf(boost_time, 0.4)
for oil in get_tree().get_nodes_in_group("oil"):
if position.distance_to(oil.position) < 20.0:
grip_now = grip * 0.12
if not track.is_on_road(position):
top = max_speed * 0.45
velocity *= 1.0 - 2.5 * delta
if throttle < 0.0 and speed > 10.0:
velocity += forward * throttle * accel * 1.6 * delta
else:
velocity += forward * throttle * accel * delta
rotation += steer * turn_speed * delta * clampf(absf(speed) / 90.0, 0.0, 1.0) * signf(speed + 0.01)
var side := forward.orthogonal()
velocity -= side * velocity.dot(side) * minf(1.0, grip_now * delta)
velocity *= 1.0 - drag * delta
if velocity.length() > top:
velocity = velocity.move_toward(velocity.limit_length(top), accel * 2.0 * delta)
position += velocity * delta
$Exhaust.emitting = throttle > 0.0 or boost_time > 0.0
$Flame.visible = boost_time > 0.0
Pelajaran ini berisi kuis singkat. Mulai pelajarannya untuk menjawab kuis dan melacak progresmu.
Semua pelajaran di Game Godot: Sirkuit Neon
Latihan sendiri: Playground Godot