Melompat, Meluncur, atau Menghindar
Pelajaran 10 dari 20 dalam kursus Game Unity: Sky Lanes di Coddy.
Satu jenis rintangan memiliki satu jawaban: melompat. Tiga jenis rintangan mengajukan tiga pertanyaan:
penghalang merah di jalan, y 0.5: lompati; batang kuning yang menggantung di y 1.95: meluncur di bawahnya; dinding ungu, y 1.5 dan tingginya tiga unit: pindah jalur.
Dua method kecil mengubah angka jenis menjadi prefab dan tinggi:
GameObject Obstacle(int kind)
{
if (kind == 0) return barrierPrefab;
if (kind == 1) return barPrefab;
return wallPrefab;
}Tantangan
Mudah- Tambahkan
barPrefabdanwallPrefabkeRoad. - Tulis
Obstacle(kind)seperti di atas, danHeight(kind): 0.5 untuk kind 0, 1.95 untuk kind 1, 1.5 untuk dinding. - Di
Fill, pilihint kind = Random.Range(0, 3);dan tempatkanObstacle(kind)padaHeight(kind).
Coba sendiri
using UnityEngine;
public class Runner : MonoBehaviour
{
public float laneWidth = 2.5f;
public float laneSpeed = 16f;
public float jumpHeight = 1.6f;
public float gravity = -40f;
public float slideTime = 0.7f;
public int lane;
private CharacterController controller;
private float fallSpeed;
private float slide;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) lane = Mathf.Max(-1, lane - 1);
if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) lane = Mathf.Min(1, lane + 1);
bool jump = Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Space);
if (jump && controller.isGrounded)
{
fallSpeed = Mathf.Sqrt(jumpHeight * -2f * gravity);
StopSlide();
}
if ((Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)) && controller.isGrounded)
{
slide = slideTime;
Resize(0.5f);
}
if (slide > 0f)
{
slide -= Time.deltaTime;
if (slide <= 0f) StopSlide();
}
if (controller.isGrounded && fallSpeed < 0f) fallSpeed = -2f;
fallSpeed += gravity * Time.deltaTime;
float targetX = lane * laneWidth;
float x = Mathf.MoveTowards(transform.position.x, targetX, laneSpeed * Time.deltaTime);
Vector3 move = new Vector3(x - transform.position.x, fallSpeed * Time.deltaTime, 0f);
controller.Move(move);
}
void StopSlide()
{
if (transform.localScale.y < 1f) Resize(1f);
slide = 0f;
}
void Resize(float height)
{
controller.enabled = false;
transform.position += Vector3.up * (height - transform.localScale.y);
transform.localScale = new Vector3(1f, height, 1f);
controller.enabled = true;
}
}
Semua pelajaran di Game Unity: Sky Lanes
Latihan sendiri: Playground Unity