再跑一次
本课属于 Coddy Unity 学习旅程的“打造真正的游戏”单元。第 32 课,共 60 课。
挑战
中等让再次运行按钮开始新一轮游戏。
- 在
GameManager中,编写void Restart(),用于重新加载场景:SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);。 - 添加
void Start(),并加入restartButton.onClick.AddListener(Restart);。
按下运行,撞上障碍物后点击再次运行:新一轮游戏就会开始。然后点击检查。
亲手试试
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using TMPro;
public enum GameState { Playing, GameOver }
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
public float speed = 10f;
public float speedUp = 0.5f;
public float maxSpeed = 20f;
public TMP_Text distanceText;
public GameObject gameOverPanel;
public Button restartButton;
public GameState state = GameState.Playing;
private float distance;
void Awake()
{
Instance = this;
}
void Update()
{
if (state != GameState.Playing) return;
speed = Mathf.Min(speed + speedUp * Time.deltaTime, maxSpeed);
distance += speed * Time.deltaTime;
distanceText.text = "Distance: " + Mathf.FloorToInt(distance) + " m";
}
public void GameOver()
{
state = GameState.GameOver;
speed = 0f;
gameOverPanel.SetActive(true);
}
}
打造真正的游戏中的所有课
自己练习: Unity 在线编辑器