Introduction to Exceptions
Part of the Logic & Flow section of Coddy's C++ journey — lesson 48 of 56.
When programs run, things don't always go as planned. Files might not exist, users might enter invalid input, or calculations might fail. These unexpected situations are called exceptions, and they can cause your program to crash if not handled properly.
Exception handling is a programming technique that allows you to gracefully respond to errors instead of letting your program terminate unexpectedly. Rather than crashing when something goes wrong, you can catch these errors and decide how to handle them - whether that's showing a helpful message to the user, trying an alternative approach, or safely shutting down.
Consider what happens when you try to convert invalid text to a number, or when you attempt to access a file that doesn't exist. Without exception handling, these situations would cause your program to stop abruptly. With proper error handling, you can anticipate these problems and provide a smooth user experience even when things go wrong.
C++ provides a structured way to handle exceptions using the try-catch mechanism, which allows you to separate your normal program logic from your error-handling code. This makes your programs more robust and user-friendly, essential qualities for any reliable software.
Cheat sheet
Exception handling allows programs to gracefully respond to errors instead of crashing unexpectedly. C++ uses the try-catch mechanism to handle exceptions:
try {
// Code that might throw an exception
} catch (exception_type e) {
// Handle the exception
}This separates normal program logic from error-handling code, making programs more robust and user-friendly.
Try it yourself
This lesson doesn't include a code challenge.
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Logic & Flow
1Pointers and Memory
What is a Pointer?Address-Of OperatorDereference OperatorNull PointersPointers and ArraysDynamic Memory with 'new'Freeing Memory with 'delete'Recap - Pointer Practice2Vectors (Dynamic Arrays)
Introducing std::vectorCreating a VectorAdding ElementsAccessing ElementsVector SizeIterating with a For LoopRange-Based For LoopRemoving ElementsRecap - Vector Operations5Project: Inventory Tool
Project SetupAdding and Updating Items8Basic Error Handling
Introduction to ExceptionsThe 'try' and 'catch' BlocksThe 'throw' KeywordDifferent Exception TypesThe Catch-All HandlerRecap - Safe Division