Intro to design pattern
Part of the Object Oriented Programming section of Coddy's Python journey — lesson 44 of 64.
Design patterns are reusable solutions to common problems in software design. They're like blueprints that you can customize to solve recurring design problems in your code.
Think of design patterns as proven templates that experienced developers use to solve similar problems. When you say "I used the Singleton pattern," other developers immediately understand your code's structure.
Here is a simple example of why patterns matter:
# Without pattern - messy approach
class DatabaseConnection:
def __init__(self):
self.connection = "Connected to database"
# Problem: Multiple connections created
db1 = DatabaseConnection()
db2 = DatabaseConnection() # Wasteful - creates another connectionWith a design pattern, you get a better solution:
# With Singleton pattern - controlled approach
class DatabaseConnection:
_instance = None
def __new__(cls):
if cls._instance is None:
cls._instance = super().__new__(cls)
cls._instance.connection = "Connected to database"
return cls._instance
# Now only one connection exists
db1 = DatabaseConnection()
db2 = DatabaseConnection()
print(db1 is db2) # True - same instanceWhy use design patterns:
- Reusability: Solutions you can apply to similar problems
- Communication: Common vocabulary among developers
- Best Practices: Time-tested solutions
- Maintainability: Well-structured, organized code
What you'll learn in this series:
Creational Patterns (how objects are created):
- Singleton Pattern - One instance only
- Factory Pattern - Create objects without specifying exact class
Structural Patterns (how objects are composed):
- Adapter Pattern - Make incompatible interfaces work together
- Decorator Pattern - Add functionality without changing structure
Behavioral Patterns (how objects interact):
- Observer Pattern - Notify multiple objects of changes
- Strategy Pattern - Switch algorithms dynamically
- Command Pattern - Encapsulate requests as objects
Each pattern lesson will cover:
- What problem it solves
- How to implement it in Python
- When to use it
- Real-world examples
Key Point: Design patterns are proven solutions to common programming problems. They provide a shared vocabulary and best practices that make your code more maintainable, flexible, and easier to understand. You'll learn 7 essential patterns that every Python developer should know.
Cheat sheet
Design patterns are reusable solutions to common problems in software design. They provide proven templates for solving recurring design problems.
Benefits of design patterns:
- Reusability: Solutions you can apply to similar problems
- Communication: Common vocabulary among developers
- Best Practices: Time-tested solutions
- Maintainability: Well-structured, organized code
Example - Singleton Pattern:
# Without pattern - creates multiple instances
class DatabaseConnection:
def __init__(self):
self.connection = "Connected to database"
# With Singleton pattern - ensures single instance
class DatabaseConnection:
_instance = None
def __new__(cls):
if cls._instance is None:
cls._instance = super().__new__(cls)
cls._instance.connection = "Connected to database"
return cls._instancePattern Categories:
- Creational Patterns (how objects are created): Singleton, Factory
- Structural Patterns (how objects are composed): Adapter, Decorator
- Behavioral Patterns (how objects interact): Observer, Strategy, Command
Try it yourself
This lesson doesn't include a code challenge.
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Object Oriented Programming
1Fundamentals of OOP
External FilesIntroduction to OOPClasses vs ObjectsThe self ParameterMethodsAttributesConstructor Method (__init__)Recap - Simple Calculator4Inheritance
Basic InheritanceThe super() FunctionMethod OverridingMultiple InheritanceMethod Resolution OrderRecap - Employee Hierarchy7Special Methods
Magic Methods IntroductionOperator OverloadingContainer Magic MethodsRecap - Custom List10Design Patterns Part 1
Intro to design patternSingleton PatternFactory PatternObserver PatternStrategy Pattern2Decorators
Introduction to DecoratorsProperty DecoratorStatic Method DecoratorClass Method Decorator5Polymorphism
Method Overriding RevisitedDuck TypingAbstract Classes and MethodsInterface DesignRecap - Shape Calculator8Advanced OOP Concepts
Composition vs InheritanceMixinsStatic and Class MethodsClass DecoratorsContext Managers3Class Properties
Instance vs Class VariablesProperty DecoratorsPrivate AttributesRecap - Bank Account Manager6Encapsulation
Public, Protected, Private MemAccess ModifiersInformation HidingProperty Decorators AdvancedRecap - Student Records System12Project: Library Management
Project OverviewBook and User Classes