标牌
Coddy Roblox 游戏:工厂大亨 课程的第 7 课,共 22 课。
工厂上方的标牌会显示工厂属于谁。零件表面上的文字是零件内的 SurfaceGui,其中包含一个 TextLabel。给标签命名后,就能轻松再次找到它。用一个小函数统一管理标牌的所有更改:
local gui = Instance.new("SurfaceGui")
gui.Parent = tycoon.Sign
local signLabel = Instance.new("TextLabel")
signLabel.Name = "Status"
signLabel.Size = UDim2.fromScale(1, 1)
signLabel.TextScaled = true
signLabel.Text = "Opening soon"
signLabel.Parent = guiUDim2.fromScale(1, 1) 会让标签填满整个表面,而 TextScaled 会让文字适应标签。
挑战
中等在工厂上方放一个牌子,显示工厂属于谁。
- 在
tycoon.Sign中添加一个 SurfaceGui,其中包含一个名为Status的 TextLabel,让它填满 SurfaceGui,并显示缩放后的文字Step on the green pad to claim this factory。 - 编写
setSign(text),让它设置该标签的 Text。 - 工厂被认领时,调用
setSign(player.Name .. "'s Factory")。
按“开始”,然后踩上绿色垫子:牌子会显示你的名字。接着按“检查”。
亲手试试
local Players = game:GetService("Players")
local CollectionService = game:GetService("CollectionService")
local Debris = game:GetService("Debris")
local Settings = require(game.ReplicatedStorage.Settings)
local tycoon = workspace.Tycoon
local owner = nil
print("Ore is worth " .. Settings.OreValue .. " Cash")
-- 每位玩家的排行榜上都有 Cash
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local cash = Instance.new("IntValue")
cash.Name = "Cash"
cash.Parent = leaderstats
end)
-- 第 7 课:Sign 放在这里
-- Ore:从投放器下方掉落的小零件,价值为 Cash
local function dropOre(dropper)
local ore = Instance.new("Part")
ore.Name = "Ore"
ore.Size = Vector3.new(1, 1, 1)
ore.Color = Color3.fromRGB(150, 150, 160)
ore.Position = dropper.Position - Vector3.new(0, 2.5, 0)
ore:SetAttribute("Value", Settings.OreValue)
if math.random() < Settings.GoldChance then
ore.Color = Color3.fromRGB(255, 200, 40)
ore.Material = Enum.Material.Neon
ore:SetAttribute("Value", Settings.OreValue * 5)
end
ore.Parent = workspace
Debris:AddItem(ore, 20)
end
local function startDropper(dropper)
task.spawn(function()
while dropper:IsDescendantOf(workspace) do
dropOre(dropper)
task.wait(Settings.DropInterval)
end
end)
end
-- 传送带会运送放在上面的物品
tycoon.Conveyor.AssemblyLinearVelocity = Vector3.new(Settings.BeltSpeed, 0, 0)
-- 收集器会把 Ore 转换成 Cash
tycoon.Collector.Touched:Connect(function(hit)
if hit.Name == "Ore" then
local value = hit:GetAttribute("Value")
hit:Destroy()
if owner then
owner.leaderstats.Cash.Value += value
end
end
end)
-- 认领:第一个踩上踏板的玩家将拥有工厂
local claimPad = tycoon.ClaimPad
claimPad.Touched:Connect(function(hit)
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and not owner then
owner = player
claimPad.Color = Color3.fromRGB(120, 120, 120)
claimPad.Material = Enum.Material.SmoothPlastic
for _, dropper in CollectionService:GetTagged("Dropper") do
if dropper:IsDescendantOf(workspace) then
startDropper(dropper)
end
end
end
end)
Roblox 游戏:工厂大亨中的所有课
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