流星雨
Coddy Roblox 游戏:灾难生存 课程的第 12 课,共 20 课。
第二场灾难会在整轮游戏期间每隔半秒落下一颗燃烧的流星。等待的循环会拖慢本轮的倒计时,所以它会通过 task.spawn 同时运行:
task.spawn(function()
while map.Parent do
-- 落下一颗陨石
task.wait(0.5)
end
end)while map.Parent do 会自动停止:本轮游戏销毁地图时,地图的 Parent 会变成 nil。每颗流星都会落在随机位置,距离岛屿中心 math.random(-15, 15) 个 studs;Debris:AddItem(meteor, 4) 会在 4 秒后将其移除,避免流星堆积。
目前,这一轮会用流星代替洪水。第 13 课会让它做出选择。
挑战
中等添加一场流星雨。
- 在顶部获取
Debris服务。 - 编写
Disasters.Meteors(map):在task.spawn中循环执行while map.Parent do,每次循环都调用task.wait(0.5)。 - 每次循环都在地图中创建一个未锚定的 3 × 3 × 3 球体,命名为
Meteor,位置在map.Base上方 40 studs、半径 15 studs 范围内;触碰时会击败玩家;调用Debris:AddItem(meteor, 4)。 - 调用它来代替
Disasters.Flood(map)。
按“开始”:流星会在整轮游戏中落向岛屿。然后按“检查”。
亲手试试
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local TweenService = game:GetService("TweenService")
local Settings = require(game.ReplicatedStorage.Settings)
local lobbySpawn = workspace.LobbySpawn
print("Rounds last " .. Settings.RoundLength .. " seconds")
-- 每位玩家的排行榜上都有 Wins
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
end)
-- 大厅里的状态板
local gui = Instance.new("SurfaceGui")
gui.Parent = workspace.StatusBoard
local status = Instance.new("TextLabel")
status.Name = "Status"
status.Size = UDim2.fromScale(1, 1)
status.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
status.TextColor3 = Color3.fromRGB(255, 255, 255)
status.TextScaled = true
status.Text = "Welcome to Disaster Survival!"
status.Parent = gui
local function setStatus(text)
status.Text = text
end
local function teleport(player, target)
local character = player.Character
if character then
character:PivotTo(target.CFrame + Vector3.new(0, 4, 0))
end
end
local function defeat(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
-- 按名称分类的灾难
local Disasters = {}
function Disasters.Flood(map)
local base = map.Base
local water = Instance.new("Part")
water.Name = "Water"
water.Anchored = true
water.CanCollide = false
water.Transparency = 0.3
water.Color = Color3.fromRGB(40, 120, 255)
water.Size = Vector3.new(base.Size.X + 10, 1, base.Size.Z + 10)
water.Position = base.Position - Vector3.new(0, 2, 0)
water.Parent = map
water.Touched:Connect(defeat)
local rise = TweenInfo.new(Settings.RoundLength * 0.8, Enum.EasingStyle.Linear)
TweenService:Create(water, rise, { Position = water.Position + Vector3.new(0, 8, 0) }):Play()
end
-- 第 12 课:在这里添加 Meteor Shower
-- 回合循环
while true do
for seconds = Settings.Intermission, 1, -1 do
setStatus("Intermission: " .. seconds)
task.wait(1)
end
local map = ServerStorage.Maps.Island:Clone()
map.Name = "Map"
map.Parent = workspace
local survivors = {}
for _, player in Players:GetPlayers() do
local character = player.Character
if character and character.Humanoid.Health > 0 then
teleport(player, map.Spawn)
survivors[player] = true
character.Humanoid.Died:Connect(function()
survivors[player] = nil
end)
end
end
Disasters.Flood(map)
for seconds = Settings.RoundLength, 1, -1 do
setStatus("Time left: " .. seconds)
task.wait(1)
end
local names = {}
for player in survivors do
player.leaderstats.Wins.Value += 1
teleport(player, lobbySpawn)
table.insert(names, player.Name)
end
map:Destroy()
if #names > 0 then
setStatus("Winners: " .. table.concat(names, ", "))
else
setStatus("Nobody survived!")
end
task.wait(3)
end
Roblox 游戏:灾难生存中的所有课
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