两张地图
Coddy Roblox 游戏:灾难生存 课程的第 16 课,共 20 课。
ServerStorage 中还存着第二张地图 Rooftops:一块较小的砖砌方形场地,四个屋顶可以从板条箱上爬上去。每一轮都可以加载其中一张地图。GetChildren() 会列出这些地图,随机位置会选中一张;FindFirstChild(name) 会按名称查找地图,用于设置 Settings.Map。
local function pickMap()
local maps = ServerStorage.Maps
if Settings.Map then
return maps:FindFirstChild(Settings.Map)
end
local all = maps:GetChildren()
return all[math.random(1, #all)]
end两张地图遵循相同的布局:Base 和 Spawn 位于同一位置,因此每种灾难和传送功能都能在任一张地图上运行。新地图只要遵循这个布局,就能加入游戏。
玩家想知道自己要去哪里:告示牌会显示地图名称,灾难会等待两秒,让他们环顾四周。
挑战
困难每回合随机加载一张地图。
- 按照本课内容编写
pickMap()。 - 在回合中:
local template = pickMap(),将它克隆为地图,并在状态板上显示"Map: " .. template.Name。 - 传送后,在灾难开始前执行
task.wait(2)。
点击“开始”玩几回合:状态板会显示 Island 或 Rooftops,你也会降落在对应的地图上。然后点击“检查”。
亲手试试
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local Settings = require(game.ReplicatedStorage.Settings)
local lobbySpawn = workspace.LobbySpawn
print("Rounds last " .. Settings.RoundLength .. " seconds")
-- 每位玩家的排行榜上都有 Wins
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
end)
-- 大厅里的状态板
local gui = Instance.new("SurfaceGui")
gui.Parent = workspace.StatusBoard
local status = Instance.new("TextLabel")
status.Name = "Status"
status.Size = UDim2.fromScale(1, 1)
status.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
status.TextColor3 = Color3.fromRGB(255, 255, 255)
status.TextScaled = true
status.Text = "Welcome to Disaster Survival!"
status.Parent = gui
local function setStatus(text)
status.Text = text
end
local function teleport(player, target)
local character = player.Character
if character then
character:PivotTo(target.CFrame + Vector3.new(0, 4, 0))
end
end
local function defeat(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
-- 玩家头顶悬浮的 "Survivor" 标签
local function tagSurvivor(character)
local tag = Instance.new("BillboardGui")
tag.Name = "SurvivorTag"
tag.Size = UDim2.fromOffset(120, 30)
tag.StudsOffset = Vector3.new(0, 2.5, 0)
tag.Parent = character.Head
local label = Instance.new("TextLabel")
label.Size = UDim2.fromScale(1, 1)
label.BackgroundTransparency = 1
label.Text = "Survivor"
label.TextColor3 = Color3.fromRGB(80, 255, 120)
label.TextScaled = true
label.Parent = tag
end
-- 按名称列出的灾难
local Disasters = {}
function Disasters.Flood(map)
local base = map.Base
local water = Instance.new("Part")
water.Name = "Water"
water.Anchored = true
water.CanCollide = false
water.Transparency = 0.3
water.Color = Color3.fromRGB(40, 120, 255)
water.Size = Vector3.new(base.Size.X + 10, 1, base.Size.Z + 10)
water.Position = base.Position - Vector3.new(0, 2, 0)
water.Parent = map
water.Touched:Connect(defeat)
local rise = TweenInfo.new(Settings.RoundLength * 0.8, Enum.EasingStyle.Linear)
TweenService:Create(water, rise, { Position = water.Position + Vector3.new(0, 8, 0) }):Play()
end
function Disasters.Meteors(map)
local base = map.Base
task.spawn(function()
while map.Parent do
local meteor = Instance.new("Part")
meteor.Name = "Meteor"
meteor.Shape = Enum.PartType.Ball
meteor.Size = Vector3.new(3, 3, 3)
meteor.Color = Color3.fromRGB(255, 120, 30)
meteor.Material = Enum.Material.Neon
local x = base.Position.X + math.random(-15, 15)
local z = base.Position.Z + math.random(-15, 15)
meteor.Position = Vector3.new(x, 40, z)
meteor.Parent = map
meteor.Touched:Connect(defeat)
Debris:AddItem(meteor, 4)
task.wait(0.5)
end
end)
end
function Disasters.Shrink(map)
local base = map.Base
local shrink = TweenInfo.new(Settings.RoundLength * 0.7, Enum.EasingStyle.Linear)
TweenService:Create(base, shrink, { Size = Vector3.new(6, base.Size.Y, 6) }):Play()
end
local function pickDisaster()
-- 如果游戏中有 Settings.Disaster 指定的灾难,就使用它
if Settings.Disaster and Disasters[Settings.Disaster] then
return Settings.Disaster
end
local names = {}
for name in Disasters do
table.insert(names, name)
end
table.sort(names)
return names[math.random(1, #names)]
end
-- 第 16 课:在这里添加双地图功能
-- 回合循环
while true do
for seconds = Settings.Intermission, 1, -1 do
setStatus("Intermission: " .. seconds)
task.wait(1)
end
local map = ServerStorage.Maps.Island:Clone()
map.Name = "Map"
map.Parent = workspace
local survivors = {}
for _, player in Players:GetPlayers() do
local character = player.Character
if character and character.Humanoid.Health > 0 then
teleport(player, map.Spawn)
tagSurvivor(character)
survivors[player] = true
character.Humanoid.Died:Connect(function()
survivors[player] = nil
end)
end
end
local disaster = pickDisaster()
Disasters[disaster](map)
for seconds = Settings.RoundLength, 1, -1 do
setStatus(disaster .. "! Time left: " .. seconds)
task.wait(1)
end
local names = {}
for player in survivors do
player.leaderstats.Wins.Value += 1
local tag = player.Character and player.Character.Head:FindFirstChild("SurvivorTag")
if tag then
tag:Destroy()
end
teleport(player, lobbySpawn)
table.insert(names, player.Name)
end
map:Destroy()
if #names > 0 then
setStatus("Winners: " .. table.concat(names, ", "))
else
setStatus("Nobody survived!")
end
task.wait(3)
end
Roblox 游戏:灾难生存中的所有课
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