谁还活着
Coddy Roblox 游戏:灾难生存 课程的第 7 课,共 20 课。
要知道谁赢了,游戏必须知道谁还活着。以玩家为键的表可以用作集合:survivors[player] = true 会添加一名玩家,survivors[player] = nil 会移除一名玩家,而 for player in survivors do 会遍历剩下的玩家。
Humanoid 的生命值降到 0 时会触发 Died。在回合开始时连接到它,可以在玩家倒下的那一刻将其从集合中移除:
survivors[player] = true
character.Humanoid.Died:Connect(function()
survivors[player] = nil
end)只有回合开始时还活着的玩家才能加入:正在等待重生的玩家,其角色已经死亡,Health 为 0。传送这个角色会把一名已死亡的玩家算作幸存者。
挑战
中等记录本轮仍然存活的玩家。
- 回合开始时,创建
local survivors = {}。 - 只传送角色的
Humanoid.Health大于 0 的玩家,并将每位玩家加入survivors。 - 将每位玩家的
Humanoid.Died连接到survivors[player] = nil。 - 回合结束时,只传送存活的玩家返回,然后打印
"Survivors: " .. count。
按下“运行”:回合结束时,输出中会显示 Survivors: 1。然后按下“检查”。
亲手试试
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Settings = require(game.ReplicatedStorage.Settings)
local lobbySpawn = workspace.LobbySpawn
print("Rounds last " .. Settings.RoundLength .. " seconds")
-- 每位玩家的排行榜上都有 Wins
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
end)
-- 大厅里的状态板
local gui = Instance.new("SurfaceGui")
gui.Parent = workspace.StatusBoard
local status = Instance.new("TextLabel")
status.Name = "Status"
status.Size = UDim2.fromScale(1, 1)
status.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
status.TextColor3 = Color3.fromRGB(255, 255, 255)
status.TextScaled = true
status.Text = "Welcome to Disaster Survival!"
status.Parent = gui
local function setStatus(text)
status.Text = text
end
local function teleport(player, target)
local character = player.Character
if character then
character:PivotTo(target.CFrame + Vector3.new(0, 4, 0))
end
end
-- 回合循环
while true do
for seconds = Settings.Intermission, 1, -1 do
setStatus("Intermission: " .. seconds)
task.wait(1)
end
local map = ServerStorage.Maps.Island:Clone()
map.Name = "Map"
map.Parent = workspace
for _, player in Players:GetPlayers() do
-- 第 7 课:在这里添加“谁还活着”的代码
teleport(player, map.Spawn)
end
for seconds = Settings.RoundLength, 1, -1 do
setStatus("Time left: " .. seconds)
task.wait(1)
end
for _, player in Players:GetPlayers() do
teleport(player, lobbySpawn)
end
map:Destroy()
end
Roblox 游戏:灾难生存中的所有课
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