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获胜者

Coddy Roblox 游戏:灾难生存 课程的第 8 课,共 20 课。

在一轮中存活下来就能获得一次胜利。回合结束时,仍在 survivors 中的每位玩家都会获得一次胜利:

for player in survivors do
	player.leaderstats.Wins.Value += 1
end

+= 会直接将值增加。要判断是否有人存活,next(survivors) 会返回表中的第一个键;如果表为空,则返回 nil。

玩家需要一点时间查看结果,然后大厅倒计时才会重新接管记分板,所以回合会以 task.wait(3) 结束。

challenge icon

挑战

中等

给每位幸存者加 1 胜。

  1. 回合结束时,给每位幸存者的 Wins 加 1,而不是统计幸存者人数。
  2. 地图销毁后,如果有人幸存,就显示 Survivors win!;否则显示 Nobody survived!
  3. 然后运行 task.wait(3),再开始下一轮大厅倒计时。

按“开始”并在一回合中存活下来:Wins 会增加到 1,状态板会显示 Survivors win。然后按“检查”。

亲手试试

local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Settings = require(game.ReplicatedStorage.Settings)

local lobbySpawn = workspace.LobbySpawn

print("Rounds last " .. Settings.RoundLength .. " seconds")

-- 每位玩家的排行榜上都有 Wins
Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player

	local wins = Instance.new("IntValue")
	wins.Name = "Wins"
	wins.Parent = leaderstats
end)

-- 大厅里的状态板
local gui = Instance.new("SurfaceGui")
gui.Parent = workspace.StatusBoard

local status = Instance.new("TextLabel")
status.Name = "Status"
status.Size = UDim2.fromScale(1, 1)
status.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
status.TextColor3 = Color3.fromRGB(255, 255, 255)
status.TextScaled = true
status.Text = "Welcome to Disaster Survival!"
status.Parent = gui

local function setStatus(text)
	status.Text = text
end

local function teleport(player, target)
	local character = player.Character
	if character then
		character:PivotTo(target.CFrame + Vector3.new(0, 4, 0))
	end
end

-- 回合循环
while true do
	for seconds = Settings.Intermission, 1, -1 do
		setStatus("Intermission: " .. seconds)
		task.wait(1)
	end

	local map = ServerStorage.Maps.Island:Clone()
	map.Name = "Map"
	map.Parent = workspace

	local survivors = {}
	for _, player in Players:GetPlayers() do
		local character = player.Character
		if character and character.Humanoid.Health > 0 then
			teleport(player, map.Spawn)
			survivors[player] = true
			character.Humanoid.Died:Connect(function()
				survivors[player] = nil
			end)
		end
	end

	for seconds = Settings.RoundLength, 1, -1 do
		setStatus("Time left: " .. seconds)
		task.wait(1)
	end

	local count = 0
	for player in survivors do
		count += 1
		teleport(player, lobbySpawn)
	end
	map:Destroy()
	-- 第 8 课:Winners 写在这里
	print("Survivors: " .. count)
end

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