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克敌之水

Coddy Roblox 游戏:灾难生存 课程的第 10 课,共 20 课。

第一个灾难来了。游戏中会有好几种灾难,所以把它们放在同一个表里,每种灾难都是一个接收地图的函数。存放在表中的函数和其他函数一样调用:

local Disasters = {}

function Disasters.Flood(map)
	-- 生成水
end

Disasters.Flood(map)

洪水一开始是岛屿下方的一大片蓝色部件。它不能托住玩家,所以 CanCollide 为 false(Touched 仍会触发),并且保持 Anchored。每种灾难都会击败它接触到的玩家,所以给这个任务起个名字:

local function defeat(hit)
	local humanoid = hit.Parent:FindFirstChild("Humanoid")
	if humanoid then
		humanoid.Health = 0
	end
end

lava.Touched:Connect(defeat)

hit 是接触到的部件,例如一只脚;它的 Parent 是角色。把水设为地图的子对象,这样回合结束时销毁地图,也会一并销毁水。

challenge icon

挑战

中等

添加第一个灾难:会击败玩家的水。

  1. 编写 defeat(hit):如果 hit.Parent 有 Humanoid,就将它的 Health 设为 0。
  2. 创建 local Disasters = {} 和 Disasters.Flood(map):在地图中创建一个名为 Water 的部件,将它锚定,并将 CanCollide 设为 false。让它比 map.Base 宽 10 studs、长 10 studs,并位于它下方 2 studs,然后将 Touched 连接到 defeat。
  3. 传送后调用 Disasters.Flood(map)。

按下 Play,然后走下岛屿:岛下的水会击败你。然后点击 Check。

亲手试试

local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Settings = require(game.ReplicatedStorage.Settings)

local lobbySpawn = workspace.LobbySpawn

print("Rounds last " .. Settings.RoundLength .. " seconds")

-- 每位玩家的排行榜上都有 Wins
Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player

	local wins = Instance.new("IntValue")
	wins.Name = "Wins"
	wins.Parent = leaderstats
end)

-- 大厅里的状态板
local gui = Instance.new("SurfaceGui")
gui.Parent = workspace.StatusBoard

local status = Instance.new("TextLabel")
status.Name = "Status"
status.Size = UDim2.fromScale(1, 1)
status.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
status.TextColor3 = Color3.fromRGB(255, 255, 255)
status.TextScaled = true
status.Text = "Welcome to Disaster Survival!"
status.Parent = gui

local function setStatus(text)
	status.Text = text
end

local function teleport(player, target)
	local character = player.Character
	if character then
		character:PivotTo(target.CFrame + Vector3.new(0, 4, 0))
	end
end

-- 第 10 课:在这里添加击败玩家的水

-- 回合循环
while true do
	for seconds = Settings.Intermission, 1, -1 do
		setStatus("Intermission: " .. seconds)
		task.wait(1)
	end

	local map = ServerStorage.Maps.Island:Clone()
	map.Name = "Map"
	map.Parent = workspace

	local survivors = {}
	for _, player in Players:GetPlayers() do
		local character = player.Character
		if character and character.Humanoid.Health > 0 then
			teleport(player, map.Spawn)
			survivors[player] = true
			character.Humanoid.Died:Connect(function()
				survivors[player] = nil
			end)
		end
	end

	for seconds = Settings.RoundLength, 1, -1 do
		setStatus("Time left: " .. seconds)
		task.wait(1)
	end

	local names = {}
	for player in survivors do
		player.leaderstats.Wins.Value += 1
		teleport(player, lobbySpawn)
		table.insert(names, player.Name)
	end
	map:Destroy()
	if #names > 0 then
		setStatus("Winners: " .. table.concat(names, ", "))
	else
		setStatus("Nobody survived!")
	end
	task.wait(3)
end

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