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Bebaskan Pabrik

Pelajaran 20 dari 22 dalam kursus Game Roblox: Tycoon Pabrik di Coddy.

Saat pemiliknya pergi, pabriknya harus siap untuk pemain berikutnya: reset, alas klaim kembali hijau, dan papan kembali menampilkan pesannya. Itulah kegunaan kedua resetFactory.

Ada satu hal yang bermasalah saat klaim berikutnya. Dropper pertama tidak pernah meninggalkan workspace, jadi perulangan lamanya masih berjalan, dan klaim tersebut menjalankannya lagi: dua perulangan, dua bijih per detik. Solusinya adalah menandai dropper dengan atribut yang menunjukkan bahwa sebuah perulangan sedang berjalan:

if dropper:GetAttribute("Running") then
	return
end
dropper:SetAttribute("Running", true)

Hapus penanda itu dengan SetAttribute("Running", nil) saat perulangan berakhir, supaya dropper yang nanti dipindahkan kembali ke dunia dapat berjalan lagi.

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Tantangan

Sulit

Bebaskan pabrik saat pemiliknya pergi.

  1. Di PlayerRemoving, setelah menyimpan, jika pemain adalah owner: owner = nil, resetFactory(), ubah tycoon.ClaimPad menjadi hijau Neon (Color3.fromRGB(46, 204, 113)), lalu tampilkan kembali pesan klaim pada papan.
  2. Di startDropper, kembalikan fungsi jika atribut Running pada dropper sudah ditetapkan; jika belum, tetapkan atribut itu dan hapus setelah perulangan.

Tekan tombol “Main” lalu klaim: setiap dropper tetap menjatuhkan satu ore per detik. Lalu tekan tombol “Periksa”.

Coba sendiri

local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local CollectionService = game:GetService("CollectionService")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local DataStoreService = game:GetService("DataStoreService")
local Settings = require(game.ReplicatedStorage.Settings)

local tycoon = workspace.Tycoon
local items = ServerStorage.TycoonItems
local rebirthPad = ServerStorage.RebirthPad
local factoryStore = DataStoreService:GetDataStore("Factory")
local owner = nil
local headline = "Step on the green pad to claim this factory"
local earned = 0

print("Ore is worth " .. Settings.OreValue .. " Cash")

-- Setiap pemain mendapat Cash dan Rebirths di papan peringkat
Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player

	local cash = Instance.new("IntValue")
	cash.Name = "Cash"
	cash.Parent = leaderstats

	local rebirths = Instance.new("IntValue")
	rebirths.Name = "Rebirths"
	rebirths.Parent = leaderstats

	-- yang dimiliki pemain ini sebelumnya
	local ok, saved = pcall(function()
		return factoryStore:GetAsync(player.UserId)
	end)
	if ok and saved then
		cash.Value = saved.Cash or 0
		rebirths.Value = saved.Rebirths or 0
	end
end)

-- Papan tanda di atas pabrik
local gui = Instance.new("SurfaceGui")
gui.Parent = tycoon.Sign

local signLabel = Instance.new("TextLabel")
signLabel.Name = "Status"
signLabel.Size = UDim2.fromScale(1, 1)
signLabel.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
signLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
signLabel.TextScaled = true
signLabel.Text = "Step on the green pad to claim this factory"
signLabel.Parent = gui

local function setSign(text)
	signLabel.Text = text
end

-- Ore: part kecil bernilai Cash, dijatuhkan di bawah dropper
local function dropOre(dropper)
	local ore = Instance.new("Part")
	ore.Name = "Ore"
	ore.Size = Vector3.new(1, 1, 1)
	ore.Color = Color3.fromRGB(150, 150, 160)
	ore.Position = dropper.Position - Vector3.new(0, 2.5, 0)
	ore:SetAttribute("Value", Settings.OreValue)
	if math.random() < Settings.GoldChance then
		ore.Color = Color3.fromRGB(255, 200, 40)
		ore.Material = Enum.Material.Neon
		ore:SetAttribute("Value", Settings.OreValue * 5)
	end
	ore.Parent = workspace
	Debris:AddItem(ore, 20)
end

local function startDropper(dropper)
	task.spawn(function()
		while dropper:IsDescendantOf(workspace) do
			dropOre(dropper)
			task.wait(Settings.DropInterval)
		end
	end)
end

-- Konveyor mengangkut apa pun yang ada di atasnya
tycoon.Conveyor.AssemblyLinearVelocity = Vector3.new(Settings.BeltSpeed, 0, 0)

-- Pengumpul mengubah ore menjadi Cash
tycoon.Collector.Touched:Connect(function(hit)
	if hit.Name == "Ore" then
		local value = hit:GetAttribute("Value")
		hit:Destroy()
		if owner then
			value = math.floor(value * (1 + owner.leaderstats.Rebirths.Value * Settings.RebirthBonus))
			owner.leaderstats.Cash.Value += value
			earned += value
		end
	end
end)

-- Peningkat menggandakan nilai setiap ore yang melewatinya, satu kali
items.Upgrader.Touched:Connect(function(hit)
	if hit.Name == "Ore" and not hit:GetAttribute("Upgraded") then
		hit:SetAttribute("Upgraded", true)
		hit:SetAttribute("Value", hit:GetAttribute("Value") * 2)
		hit.Color = Color3.fromRGB(155, 89, 182)
	end
end)

-- Pad yang menunggu item dibangun terlebih dahulu
local waiting = Instance.new("Folder")
waiting.Name = "WaitingPads"
waiting.Parent = ServerStorage

-- Pad yang sudah dibeli, disimpan untuk rebirth berikutnya
local bought = Instance.new("Folder")
bought.Name = "BoughtPads"
bought.Parent = ServerStorage

-- Part baru naik ke tempatnya
local function riseIn(part)
	local goal = part.Position
	local transparency = part.Transparency
	part.Position = goal - Vector3.new(0, 8, 0)
	part.Transparency = 1
	TweenService:Create(part, TweenInfo.new(1), { Position = goal, Transparency = transparency }):Play()
end

local function checkComplete()
	if #tycoon.Buttons:GetChildren() == 0 and #waiting:GetChildren() == 0 then
		headline = "Factory complete! Step on the purple pad to rebirth"
		setSign(headline)
		rebirthPad.Parent = tycoon
	end
end

-- Tempatkan item yang dibeli di pabrik
local function build(item)
	item.Parent = tycoon.Built
	if item:IsA("BasePart") then
		riseIn(item)
	end
	for _, part in item:GetDescendants() do
		if part:IsA("BasePart") then
			riseIn(part)
		end
	end
	if item:HasTag("Dropper") then
		-- mulai menjatuhkan ore setelah berada di tempatnya
		task.delay(1, startDropper, item)
	end
	for _, pad in waiting:GetChildren() do
		if pad:GetAttribute("After") == item.Name then
			pad.Parent = tycoon.Buttons
		end
	end
	checkComplete()
end

-- Pembelian: pad menghilang dan itemnya dibangun
local function buy(pad, player)
	if player ~= owner or pad.Parent ~= tycoon.Buttons then
		return
	end
	local cash = player.leaderstats.Cash
	local price = pad:GetAttribute("Price")
	if cash.Value < price then
		return
	end
	cash.Value -= price
	pad.Parent = bought
	build(items:FindFirstChild(pad:GetAttribute("Item")))
end

for _, pad in tycoon.Buttons:GetChildren() do
	pad.Touched:Connect(function(hit)
		local player = Players:GetPlayerFromCharacter(hit.Parent)
		if player then
			buy(pad, player)
		end
	end)
end

-- Label harga melayang di atas setiap pad
for _, pad in tycoon.Buttons:GetChildren() do
	local tag = Instance.new("BillboardGui")
	tag.Name = "PriceTag"
	tag.Size = UDim2.fromOffset(160, 40)
	tag.StudsOffset = Vector3.new(0, 3, 0)
	tag.Parent = pad

	local label = Instance.new("TextLabel")
	label.Size = UDim2.fromScale(1, 1)
	label.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
	label.BackgroundTransparency = 0.2
	label.TextColor3 = Color3.fromRGB(255, 255, 255)
	label.TextScaled = true
	label.Text = pad:GetAttribute("Label") .. ": $" .. pad:GetAttribute("Price")
	label.Parent = tag
end

-- Hanya pad awal yang muncul saat permainan dimulai
for _, pad in tycoon.Buttons:GetChildren() do
	if pad:GetAttribute("After") then
		pad.Parent = waiting
	end
end

-- Kembali ke pabrik kosong: item masuk ke penyimpanan, pad kembali ke posisi semula
local function resetFactory()
	rebirthPad.Parent = ServerStorage
	for _, item in tycoon.Built:GetChildren() do
		item.Parent = items
	end
	for _, pad in bought:GetChildren() do
		if pad:GetAttribute("After") then
			pad.Parent = waiting
		else
			pad.Parent = tycoon.Buttons
		end
	end
end

rebirthPad.Touched:Connect(function(hit)
	local player = Players:GetPlayerFromCharacter(hit.Parent)
	if player and player == owner and rebirthPad.Parent == tycoon then
		resetFactory()
		player.leaderstats.Rebirths.Value += 1
		player.leaderstats.Cash.Value = 0
		headline = player.Name .. "'s Factory"
		setSign(headline)
	end
end)

-- Penyimpanan: Cash dan Rebirths
local function saveFactory(player)
	local data = {
		Cash = player.leaderstats.Cash.Value,
		Rebirths = player.leaderstats.Rebirths.Value,
	}
	pcall(function()
		factoryStore:SetAsync(player.UserId, data)
	end)
end

-- Cash dan Rebirths pemain disimpan saat mereka keluar
Players.PlayerRemoving:Connect(function(player)
	saveFactory(player)
	-- Pelajaran 20: Free the Factory ditambahkan di sini
end)

game:BindToClose(function()
	for _, player in Players:GetPlayers() do
		saveFactory(player)
	end
end)

-- Papan menampilkan pendapatan pemilik setiap 5 detik
task.spawn(function()
	while true do
		task.wait(5)
		if owner then
			setSign(headline .. "\n$" .. math.floor(earned / 5) .. " a second")
		end
		earned = 0
	end
end)

-- Klaim: pemain pertama yang menginjak pad menjadi pemilik pabrik
local claimPad = tycoon.ClaimPad
claimPad.Touched:Connect(function(hit)
	local player = Players:GetPlayerFromCharacter(hit.Parent)
	if player and not owner then
		owner = player
		claimPad.Color = Color3.fromRGB(120, 120, 120)
		claimPad.Material = Enum.Material.SmoothPlastic
		headline = player.Name .. "'s Factory"
		setSign(headline)
		for _, dropper in CollectionService:GetTagged("Dropper") do
			if dropper:IsDescendantOf(workspace) then
				startDropper(dropper)
			end
		end
	end
end)

Semua pelajaran di Game Roblox: Tycoon Pabrik

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