Bangun Ulang saat Diklaim
Pelajaran 22 dari 22 dalam kursus Game Roblox: Tycoon Pabrik di Coddy.
Bagian terakhir: saat pemilik lama mengklaim pabrik, semua item yang tersimpan dibangun kembali sekaligus (tanpa peningkatan, karena ia sudah pernah melihatnya), dan pad-nya masuk ke BoughtPads. Membangun kembali sesuai urutan penyimpanan akan membuka pad yang tepat sepanjang proses, karena build sudah melakukannya.
Parameter opsional mengubah perilaku fungsi: build(item, true) meneruskan instant, sedangkan build(item) biasa membiarkannya bernilai nil, yang dianggap false.
Itu menyelesaikan Factory Tycoon. Buatlah sesuai keinginanmu: tambahkan item (model di ServerStorage.TycoonItems dan pad dengan Item, Label, Price, dan After), sesuaikan harga di pad dan pengaturan, lalu gunakan Save as project untuk membagikan pabrikmu.
Tantangan
SulitBangun kembali pabrik yang tersimpan saat diklaim.
- Beri
buildparameterinstant: saat nilainya true, jangan naikkan, dan mulai dropper langsung. - Tulis
findPad(itemName): pad yangItem-nya adalah itemName, ditycoon.Buttonsatauwaiting. - Saat diklaim, ambil penyimpanan mereka dengan
GetAsyncdi dalam pcall. Untuk setiap nama diBuilt, pindahkan pad-nya keboughtlalu jalankanbuild(item, true).
Tekan tombol “Main”, bangun, tekan Stop, lalu tekan tombol “Main” dan klaim: semuanya kembali. Lalu tekan tombol “Periksa”.
Coba sendiri
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local CollectionService = game:GetService("CollectionService")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local DataStoreService = game:GetService("DataStoreService")
local Settings = require(game.ReplicatedStorage.Settings)
local tycoon = workspace.Tycoon
local items = ServerStorage.TycoonItems
local rebirthPad = ServerStorage.RebirthPad
local factoryStore = DataStoreService:GetDataStore("Factory")
local owner = nil
local headline = "Step on the green pad to claim this factory"
local earned = 0
print("Ore is worth " .. Settings.OreValue .. " Cash")
-- Setiap pemain mendapat Cash dan Rebirths di papan peringkat
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local cash = Instance.new("IntValue")
cash.Name = "Cash"
cash.Parent = leaderstats
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Parent = leaderstats
-- yang dimiliki pemain ini sebelumnya
local ok, saved = pcall(function()
return factoryStore:GetAsync(player.UserId)
end)
if ok and saved then
cash.Value = saved.Cash or 0
rebirths.Value = saved.Rebirths or 0
end
end)
-- Papan di atas pabrik
local gui = Instance.new("SurfaceGui")
gui.Parent = tycoon.Sign
local signLabel = Instance.new("TextLabel")
signLabel.Name = "Status"
signLabel.Size = UDim2.fromScale(1, 1)
signLabel.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
signLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
signLabel.TextScaled = true
signLabel.Text = "Step on the green pad to claim this factory"
signLabel.Parent = gui
local function setSign(text)
signLabel.Text = text
end
-- Ore: bagian kecil bernilai Cash yang dijatuhkan di bawah dropper
local function dropOre(dropper)
local ore = Instance.new("Part")
ore.Name = "Ore"
ore.Size = Vector3.new(1, 1, 1)
ore.Color = Color3.fromRGB(150, 150, 160)
ore.Position = dropper.Position - Vector3.new(0, 2.5, 0)
ore:SetAttribute("Value", Settings.OreValue)
if math.random() < Settings.GoldChance then
ore.Color = Color3.fromRGB(255, 200, 40)
ore.Material = Enum.Material.Neon
ore:SetAttribute("Value", Settings.OreValue * 5)
end
ore.Parent = workspace
Debris:AddItem(ore, 20)
end
-- Dropper menjalankan satu perulangan, berapa kali pun dimulai
local function startDropper(dropper)
if dropper:GetAttribute("Running") then
return
end
dropper:SetAttribute("Running", true)
task.spawn(function()
while dropper:IsDescendantOf(workspace) do
dropOre(dropper)
task.wait(Settings.DropInterval)
end
dropper:SetAttribute("Running", nil)
end)
end
-- Konveyor membawa apa pun yang berada di atasnya
tycoon.Conveyor.AssemblyLinearVelocity = Vector3.new(Settings.BeltSpeed, 0, 0)
-- Pengumpul mengubah ore menjadi Cash
tycoon.Collector.Touched:Connect(function(hit)
if hit.Name == "Ore" then
local value = hit:GetAttribute("Value")
hit:Destroy()
if owner then
value = math.floor(value * (1 + owner.leaderstats.Rebirths.Value * Settings.RebirthBonus))
owner.leaderstats.Cash.Value += value
earned += value
end
end
end)
-- Peningkat menggandakan nilai setiap ore yang melewatinya, satu kali
items.Upgrader.Touched:Connect(function(hit)
if hit.Name == "Ore" and not hit:GetAttribute("Upgraded") then
hit:SetAttribute("Upgraded", true)
hit:SetAttribute("Value", hit:GetAttribute("Value") * 2)
hit.Color = Color3.fromRGB(155, 89, 182)
end
end)
-- Pad yang menunggu sebuah item dibangun terlebih dahulu
local waiting = Instance.new("Folder")
waiting.Name = "WaitingPads"
waiting.Parent = ServerStorage
-- Pad yang sudah dibeli, disimpan untuk rebirth berikutnya
local bought = Instance.new("Folder")
bought.Name = "BoughtPads"
bought.Parent = ServerStorage
-- Bagian baru naik ke tempatnya
local function riseIn(part)
local goal = part.Position
local transparency = part.Transparency
part.Position = goal - Vector3.new(0, 8, 0)
part.Transparency = 1
TweenService:Create(part, TweenInfo.new(1), { Position = goal, Transparency = transparency }):Play()
end
local function checkComplete()
if #tycoon.Buttons:GetChildren() == 0 and #waiting:GetChildren() == 0 then
headline = "Factory complete! Step on the purple pad to rebirth"
setSign(headline)
rebirthPad.Parent = tycoon
end
end
-- Tempatkan item yang dibeli di pabrik
local function build(item)
item.Parent = tycoon.Built
if item:IsA("BasePart") then
riseIn(item)
end
for _, part in item:GetDescendants() do
if part:IsA("BasePart") then
riseIn(part)
end
end
if item:HasTag("Dropper") then
-- mulai menjatuhkan setelah berada di tempatnya
task.delay(1, startDropper, item)
end
for _, pad in waiting:GetChildren() do
if pad:GetAttribute("After") == item.Name then
pad.Parent = tycoon.Buttons
end
end
checkComplete()
end
-- Pembelian: pad menghilang dan item-nya dibangun
local function buy(pad, player)
if player ~= owner or pad.Parent ~= tycoon.Buttons then
return
end
local cash = player.leaderstats.Cash
local price = pad:GetAttribute("Price")
if cash.Value < price then
return
end
cash.Value -= price
pad.Parent = bought
build(items:FindFirstChild(pad:GetAttribute("Item")))
end
for _, pad in tycoon.Buttons:GetChildren() do
pad.Touched:Connect(function(hit)
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player then
buy(pad, player)
end
end)
end
-- Label harga melayang di atas setiap pad
for _, pad in tycoon.Buttons:GetChildren() do
local tag = Instance.new("BillboardGui")
tag.Name = "PriceTag"
tag.Size = UDim2.fromOffset(160, 40)
tag.StudsOffset = Vector3.new(0, 3, 0)
tag.Parent = pad
local label = Instance.new("TextLabel")
label.Size = UDim2.fromScale(1, 1)
label.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
label.BackgroundTransparency = 0.2
label.TextColor3 = Color3.fromRGB(255, 255, 255)
label.TextScaled = true
label.Text = pad:GetAttribute("Label") .. ": $" .. pad:GetAttribute("Price")
label.Parent = tag
end
-- Hanya pad awal yang muncul saat mulai
for _, pad in tycoon.Buttons:GetChildren() do
if pad:GetAttribute("After") then
pad.Parent = waiting
end
end
-- Kembali ke pabrik kosong: item masuk ke penyimpanan, pad kembali ke tempat semula
local function resetFactory()
rebirthPad.Parent = ServerStorage
for _, item in tycoon.Built:GetChildren() do
item.Parent = items
end
for _, pad in bought:GetChildren() do
if pad:GetAttribute("After") then
pad.Parent = waiting
else
pad.Parent = tycoon.Buttons
end
end
end
rebirthPad.Touched:Connect(function(hit)
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player == owner and rebirthPad.Parent == tycoon then
resetFactory()
player.leaderstats.Rebirths.Value += 1
player.leaderstats.Cash.Value = 0
headline = player.Name .. "'s Factory"
setSign(headline)
end
end)
-- Penyimpanan: Cash, Rebirths, dan apa yang dibangun pemilik
local function saveFactory(player)
local data = {
Cash = player.leaderstats.Cash.Value,
Rebirths = player.leaderstats.Rebirths.Value,
}
if player == owner then
data.Built = {}
for _, item in tycoon.Built:GetChildren() do
table.insert(data.Built, item.Name)
end
end
pcall(function()
factoryStore:SetAsync(player.UserId, data)
end)
end
-- Saat pemilik pergi, pabrik disimpan dan bisa diklaim lagi
Players.PlayerRemoving:Connect(function(player)
saveFactory(player)
if player == owner then
owner = nil
resetFactory()
tycoon.ClaimPad.Color = Color3.fromRGB(46, 204, 113)
tycoon.ClaimPad.Material = Enum.Material.Neon
headline = "Step on the green pad to claim this factory"
setSign(headline)
end
end)
game:BindToClose(function()
for _, player in Players:GetPlayers() do
saveFactory(player)
end
end)
-- Papan menampilkan pendapatan pemilik setiap 5 detik
task.spawn(function()
while true do
task.wait(5)
if owner then
setSign(headline .. "\n$" .. math.floor(earned / 5) .. " a second")
end
earned = 0
end
end)
-- Klaim: pemain pertama yang menginjak pad menjadi pemilik pabrik
local claimPad = tycoon.ClaimPad
claimPad.Touched:Connect(function(hit)
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and not owner then
owner = player
claimPad.Color = Color3.fromRGB(120, 120, 120)
claimPad.Material = Enum.Material.SmoothPlastic
headline = player.Name .. "'s Factory"
setSign(headline)
for _, dropper in CollectionService:GetTagged("Dropper") do
if dropper:IsDescendantOf(workspace) then
startDropper(dropper)
end
end
-- Pelajaran 22: Rebuild on Claim ditambahkan di sini
end
end)
Pelajaran ini berisi kuis singkat. Mulai pelajarannya untuk menjawab kuis dan melacak progresmu.
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