暂停音乐
本课属于 Coddy Pygame 学习旅程的“音效与游戏体验”单元。第 7 课,共 23 课。
游戏暂停时,音乐也应该暂停;恢复游戏时,音乐应从暂停的位置继续播放。音乐播放器有两个用于此操作的调用:
pygame.mixer.music.pause()
pygame.mixer.music.unpause()pause()会让曲目停在当前位置。unpause()会从那里继续播放。不要用stop()和play()来实现这一点:play()会从头重新播放曲目,这样每次暂停时,玩家都会听到开头的几个小节。
在暂停状态发生变化,也就是 P 切换paused时调用它们:
paused = not paused
if paused:
pygame.mixer.music.pause()
else:
pygame.mixer.music.unpause()暂停时正在播放的音效会自行播放完,它们都很短。游戏暂停后不会播放新的音效,因为播放音效的代码不会运行。
挑战
中等让音乐随游戏一起暂停。
- 按下 P 暂停时,调用
pygame.mixer.music.pause()。 - 再次按下 P 恢复时,调用
pygame.mixer.music.unpause()。
按下“运行”,再按 P:音乐会停止,再按一次 P 即可继续播放。然后点击“检查”。
亲手试试
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Lava Run")
clock = pygame.time.Clock()
font = pygame.font.Font(None, 32)
def play_music(path, loops=-1):
pygame.mixer.music.load(path)
pygame.mixer.music.play(loops)
play_music("assets/music/theme.ogg")
player = pygame.Rect(40, 160, 30, 30)
goal = pygame.Rect(420, 160, 30, 30)
lava = pygame.Rect(0, 320, 480, 40)
state = "menu"
paused = False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key == pygame.K_p:
if state == "play":
paused = not paused
elif event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN:
if state == "menu":
state = "play"
play_music("assets/music/level.ogg")
player.topleft = (40, 160)
elif state in ("win", "lose"):
state = "menu"
play_music("assets/music/theme.ogg")
if state == "play" and not paused:
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= 4
if keys[pygame.K_RIGHT]:
player.x += 4
if keys[pygame.K_UP]:
player.y -= 4
if keys[pygame.K_DOWN]:
player.y += 4
player.clamp_ip(screen.get_rect())
if player.colliderect(goal):
state = "win"
play_music("assets/music/win.ogg", 0)
elif player.colliderect(lava):
state = "lose"
play_music("assets/music/lose.ogg", 0)
screen.fill((30, 30, 46))
if state == "menu":
title = font.render("Press Enter to start", True, (240, 240, 240))
screen.blit(title, title.get_rect(center=(240, 180)))
else:
pygame.draw.rect(screen, (230, 90, 40), lava)
pygame.draw.rect(screen, (90, 200, 120), goal)
pygame.draw.rect(screen, (80, 160, 255), player)
if state == "win":
message = font.render("You win!", True, (240, 240, 240))
screen.blit(message, message.get_rect(center=(240, 100)))
elif state == "lose":
message = font.render("Game over", True, (240, 240, 240))
screen.blit(message, message.get_rect(center=(240, 100)))
elif paused:
message = font.render("Paused", True, (240, 240, 240))
screen.blit(message, message.get_rect(center=(240, 100)))
pygame.display.flip()
clock.tick(60)
pygame.quit()
这节课包含一个小测验。开始学习即可作答,并记录你的进度。
音效与游戏体验中的所有课
自己练习: Pygame 在线编辑器