Patroli
Pelajaran 16 dari 25 dalam kursus Game Roblox: Kabur dari Kegelapan di Coddy.
Setelah kehilanganmu, monster berdiri di tempat terakhir kali melihatmu. Pemburu yang lebih baik berpatroli: di tengah ruangan tempat pemain berada, lalu mundur dua ruangan, bolak-balik. Ini memberimu kesempatan untuk menyelinap melewatinya, dan memberinya kesempatan untuk menemukanmu.
-- bagian tengah ruangan: 12 studs dari pintu masuknya, setinggi monster
room.Entrance.CFrame * CFrame.new(0, 3.1, -12)Pemain berada di ruangan sebelum ruangan terbaru, jadi ruangan back di belakang mereka bernomor count - 1 - back.
Tantangan
SedangJika tidak ada yang dikejar, Shadow berpatroli.
- Tulis
patrolPoint(back):room.Entrance.CFrame * CFrame.new(0, 3.1, -12)dari ruangan bernomorcount - 1 - back, sebagai Position, atau nil. - Di
runMonster, pertahankanlocal back = 0. Alih-alih diam di tempat, berjalanlah kepatrolPoint(back) or patrolPoint(0). - Saat berada dalam jarak 2 studs darinya, ubah
backsecara bergantian antara 0 dan 2.
Tekan tombol “Main” dan tetaplah tidak terlihat: Shadow berjalan bolak-balik. Lalu tekan tombol “Periksa”.
Coba sendiri
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local PathfindingService = game:GetService("PathfindingService")
local Settings = require(game.ReplicatedStorage.Settings)
local rooms = workspace.Rooms
local lastRoom = rooms.Lobby -- ruangan terbaru
local count = 0 -- jumlah ruangan yang sudah dibuat
local monster = nil
-- Malam tiba: matahari menghilang, sedikit cahaya tersebar di mana-mana, dan kabut muncul
Lighting.ClockTime = Settings.ClockTime
Lighting.Ambient = Settings.Ambient
Lighting.OutdoorAmbient = Settings.Ambient
Lighting.FogColor = Color3.new(0, 0, 0)
Lighting.FogEnd = Settings.FogEnd
print("Lights out")
-- Alat yang dibawa pemain: di tangan atau di Backpack
local function findTool(player, name)
return (player.Character and player.Character:FindFirstChild(name)) or player.Backpack:FindFirstChild(name)
end
-- Ayunkan pintu hingga terbuka pada engselnya
local function openDoor(door)
door:SetAttribute("Open", true)
door.Panel.Prompt.Enabled = false
local hinge, panel = door.Hinge, door.Panel
local goal = hinge.CFrame * CFrame.Angles(0, math.rad(90), 0) * hinge.CFrame:ToObjectSpace(panel.CFrame)
TweenService:Create(panel, TweenInfo.new(0.6), { CFrame = goal }):Play()
end
-- Pemain hidup terdekat yang bisa ditangkapnya (tidak bersembunyi), dalam jangkauan MonsterSight, beserta jaraknya
local function nearestCharacter(position)
local best, bestDistance = nil, Settings.MonsterSight
for _, player in Players:GetPlayers() do
local character = player.Character
local root = character and character:FindFirstChild("HumanoidRootPart")
if root and character.Humanoid.Health > 0 and not character:GetAttribute("Hidden") then
local distance = (root.Position - position).Magnitude
if distance < bestDistance then
best, bestDistance = character, distance
end
end
end
return best, bestDistance
end
-- Bisakah monster melihat karakter ini? Sinar dari kepalanya mengenai karakter itu
local function canSee(shadow, character)
local from = shadow.Head.Position
local params = RaycastParams.new()
params.FilterDescendantsInstances = { shadow }
local hit = workspace:Raycast(from, character.HumanoidRootPart.Position - from, params)
return hit ~= nil and hit.Instance:IsDescendantOf(character)
end
-- Berjalan menuju suatu titik: lurus jika jalan bebas, jika tidak, ikuti jalur
local function walkToward(shadow, goal, path)
local root = shadow.HumanoidRootPart
local params = RaycastParams.new()
params.FilterDescendantsInstances = { shadow }
local hit = workspace:Raycast(root.Position, goal - root.Position, params)
if not hit or hit.Instance.Parent:FindFirstChildOfClass("Humanoid") then
shadow.Humanoid:MoveTo(goal)
return
end
path:ComputeAsync(root.Position, goal)
local points = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success and points[2] then
shadow.Humanoid:MoveTo(points[2].Position)
end
end
-- Pelajaran 16: Patrol ditempatkan di sini
-- Pikiran monster: setiap seperempat detik, mengejar seseorang
local function runMonster(shadow)
local humanoid = shadow.Humanoid
local root = shadow.HumanoidRootPart
local path = PathfindingService:CreatePath()
local lastSeen = nil -- tempat terakhir kali monster melihat seseorang
while shadow.Parent do
local character = nearestCharacter(root.Position)
if character and canSee(shadow, character) then
lastSeen = character.HumanoidRootPart.Position
else
character = nil
end
if character and (character.HumanoidRootPart.Position - root.Position).Magnitude <= Settings.CatchDistance then
-- tertangkap: pemain kalah, dan monster pergi sampai pintu berikutnya
character.Humanoid.Health = 0
shadow:Destroy()
monster = nil
return
end
local goal = character and character.HumanoidRootPart.Position or lastSeen
if goal then
walkToward(shadow, goal, path)
-- Saat tiba di tempat terakhir ia melihatmu dan kamu tidak ada di sana, monster menyerah
if not character and ((goal - root.Position) * Vector3.new(1, 0, 1)).Magnitude < 1.5 then
lastSeen = nil
end
else
humanoid:MoveTo(root.Position)
end
task.wait(0.25)
end
end
-- Monster muncul di belakangmu, di pintu masuk ruangan dua urutan sebelum yang terbaru
local function spawnMonster()
local behind = nil
for _, room in rooms:GetChildren() do
if room:GetAttribute("Number") == count - 2 then
behind = room
end
end
if not behind then
return
end
monster = ServerStorage.Shadow:Clone()
monster:PivotTo(behind.Entrance.CFrame + Vector3.new(0, 3.1, 0))
monster.Humanoid.WalkSpeed = Settings.MonsterSpeed
monster.Parent = workspace
task.spawn(runMonster, monster)
end
local addRoom -- ditulis di bawah: pintu menambahkan ruangan, dan setiap ruangan memiliki pintu
-- Yang dilakukan pintu saat pemain membukanya
local function setupDoor(door)
door.Panel.Prompt.Triggered:Connect(function(player)
if door:GetAttribute("Open") then
return
end
if door:GetAttribute("Locked") then
local key = findTool(player, "Key")
if not key then
return
end
key:Destroy()
door:SetAttribute("Locked", nil)
end
if door.Parent == lastRoom then
addRoom()
end
openDoor(door)
end)
end
setupDoor(workspace.Rooms.Lobby.Door)
-- Saat pemain memasuki ruangan, ruangan itu menjadi Room dan titik mulai ulangnya
local function setupEntry(room)
room.Entry.Touched:Connect(function(hit)
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player then
local number = room:GetAttribute("Number")
player.leaderstats.Room.Value = number
player.RespawnLocation = room.Checkpoint
end
end)
end
setupEntry(workspace.Rooms.Lobby)
-- Lemari: tekan E untuk bersembunyi di dalam, tekan E lagi untuk keluar
local function setupCloset(closet)
closet.Front.Prompt.Triggered:Connect(function(player)
local character = player.Character
if character:GetAttribute("Hidden") then
character:PivotTo(closet.Front.CFrame * CFrame.new(-3, -1, 0) * CFrame.Angles(0, math.rad(90), 0))
character:SetAttribute("Hidden", nil)
else
character:PivotTo(closet.Inside.CFrame + Vector3.new(0, 2.5, 0))
character:SetAttribute("Hidden", true)
end
end)
end
-- Ruangan baru di pintu keluar ruangan terbaru
function addRoom()
count += 1
local name = Settings.Order[(count - 1) % #Settings.Order + 1]
if count >= Settings.RoomsToEscape then
name = "Exit"
end
local room = ServerStorage.Rooms[name]:Clone()
room:PivotTo(lastRoom.Exit.CFrame)
room:SetAttribute("Number", count)
room.Sign.SurfaceGui.Number.Text = "Room " .. count
room.Parent = rooms
lastRoom = room
setupDoor(room.Door)
setupEntry(room)
-- ruangan terkunci menyimpan kuncinya di dalam
local keySpot = room:FindFirstChild("KeySpot")
if keySpot then
local key = ServerStorage.Key:Clone()
key.Handle.CFrame = keySpot.CFrame
key.Parent = room
key.Handle.Prompt.Triggered:Connect(function(player)
key.Handle.Prompt.Enabled = false
key.Parent = player.Backpack
end)
end
local closet = room:FindFirstChild("Closet")
if closet then
setupCloset(closet)
end
-- pertahankan ruangan terbaru dan KeepRooms ruangan di belakangnya
for _, old in rooms:GetChildren() do
local number = old:GetAttribute("Number")
if number < count - Settings.KeepRooms then
print("Room " .. number .. " is gone")
old:Destroy()
end
end
if count >= Settings.MonsterFrom and not monster then
spawnMonster()
end
return room
end
-- Setelah keluar dari lemari, kamu tidak lagi bersembunyi
task.spawn(function()
while true do
task.wait(0.25)
for _, player in Players:GetPlayers() do
local character = player.Character
if character and character:GetAttribute("Hidden") then
local closest = math.huge
for _, inside in workspace.Rooms:GetDescendants() do
if inside.Name == "Inside" then
closest = math.min(closest, (inside.Position - character.HumanoidRootPart.Position).Magnitude)
end
end
if closest > 4 then
character:SetAttribute("Hidden", nil)
end
end
end
end
end)
-- Setiap pemain: Room di papan peringkat dan senter setiap kali hidup
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local room = Instance.new("IntValue")
room.Name = "Room"
room.Parent = leaderstats
player.CharacterAdded:Connect(function()
local flashlight = ServerStorage.Flashlight:Clone()
flashlight.Parent = player.Backpack
local beam = flashlight.Handle.Beam
flashlight.Activated:Connect(function()
beam.Enabled = not beam.Enabled
end)
end)
end)
Pelajaran ini berisi kuis singkat. Mulai pelajarannya untuk menjawab kuis dan melacak progresmu.
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