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Pelajaran 17 dari 20 dalam kursus Game Roblox: Kabur dari Kegelapan di Coddy.

Terkadang kamu harus berlari. Menahan Shift (atau tombol di ponsel) membuatmu berlari cepat dengan kecepatan Settings.SprintSpeed selama masih ada stamina: stamina berkurang saat kamu berlari cepat dan pulih saat kamu berjalan. Jika stamina habis, lari cepat berhenti sampai kamu menekan tombol lagi.

Semua ini dilakukan di client. Karakter pemain adalah milik pemain itu sendiri: Roblox memungkinkan LocalScript mengatur WalkSpeed milik Humanoid-nya, lalu gerakan karakter menyesuaikan. ContextActionService memberi tahu script saat tombol ditekan (Begin) dan dilepas (End):

ContextActionService:BindAction("Sprint", function(_, state)
	sprinting = state == Enum.UserInputState.Begin
end, true, Enum.KeyCode.LeftShift)

Setiap frame, dt adalah jumlah detik sejak frame sebelumnya, sehingga stamina berubah sebesar lajunya dikalikan dt.

challenge icon

Tantangan

Sulit

Di DarkClient: dapatkan ContextActionService; pertahankan sprinting dan stamina (dimulai dari Settings.StaminaMax); ikat "Sprint" ke LeftShift dengan tombol sentuh. Di Heartbeat: saat berlari cepat dan stamina masih ada, kurangi Settings.StaminaDrain * dt dan atur WalkSpeed ke Settings.SprintSpeed (saat stamina mencapai 0, hentikan lari cepat); jika tidak, pulihkan stamina sebesar Settings.StaminaRegen * dt hingga maksimum dan atur WalkSpeed ke Settings.WalkSpeed. Atur ukuran hud.Stamina.Fill sesuai stamina.

Tekan Play dan tahan Shift. Lalu tekan Check.

Coba sendiri

local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local PathfindingService = game:GetService("PathfindingService")
local Settings = require(game.ReplicatedStorage.Settings)

local remotes = game.ReplicatedStorage.Remotes
local rooms = workspace.Rooms
local lastRoom = rooms.Lobby -- ruangan terbaru
local count = 0 -- jumlah ruangan yang sudah dibuat
local monster = nil
local codes = {} -- pintu brankas -> kodenya
local lastTry = {} -- pemain -> kapan terakhir kali mereka mencoba kode

-- Malam tiba: matahari tidak terlihat, sedikit cahaya di mana-mana, dan kabut
Lighting.ClockTime = Settings.ClockTime
Lighting.Ambient = Settings.Ambient
Lighting.OutdoorAmbient = Settings.Ambient
Lighting.FogColor = Color3.new(0, 0, 0)
Lighting.FogEnd = Settings.FogEnd
print("Lights out")

-- Alat yang dibawa pemain: di tangan atau di Backpack mereka
local function findTool(player, name)
	return (player.Character and player.Character:FindFirstChild(name)) or player.Backpack:FindFirstChild(name)
end

-- Baterai senter berkurang saat menyala, lalu senter padam saat baterainya habis
task.spawn(function()
	while true do
		task.wait(0.25)
		for _, player in Players:GetPlayers() do
			local flashlight = player.Character and player.Character:FindFirstChild("Flashlight")
			if flashlight and flashlight.Handle.Beam.Enabled then
				local battery = math.max(0, flashlight:GetAttribute("Battery") - Settings.BatteryDrain * 0.25)
				flashlight:SetAttribute("Battery", battery)
				if battery == 0 then
					flashlight.Handle.Beam.Enabled = false
				end
			end
		end
	end
end)

-- Ayunkan pintu hingga terbuka pada engselnya
local function openDoor(door)
	door:SetAttribute("Open", true)
	door.Panel.Prompt.Enabled = false
	local hinge, panel = door.Hinge, door.Panel
	local goal = hinge.CFrame * CFrame.Angles(0, math.rad(90), 0) * hinge.CFrame:ToObjectSpace(panel.CFrame)
	TweenService:Create(panel, TweenInfo.new(0.6), { CFrame = goal }):Play()
end

-- Pemain hidup terdekat yang bisa ditangkapnya (tidak bersembunyi), dalam jangkauan MonsterSight, beserta jaraknya
local function nearestCharacter(position)
	local best, bestDistance = nil, Settings.MonsterSight
	for _, player in Players:GetPlayers() do
		local character = player.Character
		local root = character and character:FindFirstChild("HumanoidRootPart")
		if root and character.Humanoid.Health > 0 and not character:GetAttribute("Hidden") then
			local distance = (root.Position - position).Magnitude
			if distance < bestDistance then
				best, bestDistance = character, distance
			end
		end
	end
	return best, bestDistance
end

-- Bisakah monster melihat karakter ini? Sinar dari kepalanya mengenai karakter tersebut
local function canSee(shadow, character)
	local from = shadow.Head.Position
	local params = RaycastParams.new()
	params.FilterDescendantsInstances = { shadow }
	local hit = workspace:Raycast(from, character.HumanoidRootPart.Position - from, params)
	return hit ~= nil and hit.Instance:IsDescendantOf(character)
end

-- Berjalan menuju suatu titik: lurus jika jalannya bebas, jika tidak, ikuti jalur
local function walkToward(shadow, goal, path)
	local root = shadow.HumanoidRootPart
	local params = RaycastParams.new()
	params.FilterDescendantsInstances = { shadow }
	local hit = workspace:Raycast(root.Position, goal - root.Position, params)
	if not hit or hit.Instance.Parent:FindFirstChildOfClass("Humanoid") then
		shadow.Humanoid:MoveTo(goal)
		return
	end
	path:ComputeAsync(root.Position, goal)
	local points = path:GetWaypoints()
	if path.Status == Enum.PathStatus.Success and points[2] then
		shadow.Humanoid:MoveTo(points[2].Position)
	end
end

-- Bagian tengah ruangan yang berjarak `back` ruangan sebelum ruangan tempat pemain berada (ruangan
-- sebelum yang terbaru), untuk rute patroli monster
local function patrolPoint(back)
	for _, room in rooms:GetChildren() do
		if room:GetAttribute("Number") == count - 1 - back then
			return (room.Entrance.CFrame * CFrame.new(0, 3.1, -12)).Position
		end
	end
	return nil
end

-- Perilaku monster: setiap seperempat detik, ia mengejar seseorang
local function runMonster(shadow)
	local humanoid = shadow.Humanoid
	local root = shadow.HumanoidRootPart
	local path = PathfindingService:CreatePath()
	local lastSeen = nil -- tempat terakhir ia melihat seseorang
	local back = 0 -- rute patrolinya: 0 adalah ruangan pemain, 2 berarti dua ruangan di belakang
	while shadow.Parent do
		local character = nearestCharacter(root.Position)
		if character and canSee(shadow, character) then
			lastSeen = character.HumanoidRootPart.Position
		else
			character = nil
		end
		if character and (character.HumanoidRootPart.Position - root.Position).Magnitude <= Settings.CatchDistance then
			-- tertangkap: pemain kalah, dan monster pergi sampai pintu berikutnya
			character.Humanoid.Health = 0
			shadow:Destroy()
			monster = nil
			return
		end
		local goal = character and character.HumanoidRootPart.Position or lastSeen
		if goal then
			walkToward(shadow, goal, path)
			-- di tempat terakhir ia melihatmu, tetapi kamu tidak ada di sana: ia menyerah
			if not character and ((goal - root.Position) * Vector3.new(1, 0, 1)).Magnitude < 1.5 then
				lastSeen = nil
			end
		else
			-- tidak ada siapa pun yang terlihat: berpatroli bolak-balik
			local point = patrolPoint(back) or patrolPoint(0)
			if point then
				walkToward(shadow, point, path)
				if ((point - root.Position) * Vector3.new(1, 0, 1)).Magnitude < 2 then
					back = back == 0 and 2 or 0
				end
			end
		end
		task.wait(0.25)
	end
end

-- Monster muncul di belakangmu: di pintu masuk ruangan yang terletak dua ruangan sebelum yang terbaru
local function spawnMonster()
	local behind = nil
	for _, room in rooms:GetChildren() do
		if room:GetAttribute("Number") == count - 2 then
			behind = room
		end
	end
	if not behind then
		return
	end
	monster = ServerStorage.Shadow:Clone()
	monster:PivotTo(behind.Entrance.CFrame + Vector3.new(0, 3.1, 0))
	monster.Humanoid.WalkSpeed = Settings.MonsterSpeed
	monster.Parent = workspace
	task.spawn(runMonster, monster)
end

local addRoom -- ditulis di bawah: sebuah pintu menambahkan ruangan, dan setiap ruangan memiliki pintu

-- Apa yang dilakukan pintu saat pemain membukanya
local function setupDoor(door)
	door.Panel.Prompt.Triggered:Connect(function(player)
		if door:GetAttribute("Open") then
			return
		end
		if door:GetAttribute("Vault") and door:GetAttribute("Locked") then
			return -- pintu brankas terbuka dengan kode yang dimasukkan melalui keypad
		end
		if door:GetAttribute("Locked") then
			local key = findTool(player, "Key")
			if not key then
				return
			end
			key:Destroy()
			door:SetAttribute("Locked", nil)
		end
		if door.Parent == lastRoom then
			addRoom()
		end
		openDoor(door)
	end)
end
setupDoor(workspace.Rooms.Lobby.Door)

-- Saat pemain masuk ke ruangan: ruangan itu menjadi Room dan checkpoint pemain
local function setupEntry(room)
	room.Entry.Touched:Connect(function(hit)
		local player = Players:GetPlayerFromCharacter(hit.Parent)
		if player then
			local number = room:GetAttribute("Number")
			player.leaderstats.Room.Value = number
			player.RespawnLocation = room.Checkpoint
		end
	end)
end
setupEntry(workspace.Rooms.Lobby)

-- Lemari: tekan E untuk bersembunyi di dalamnya, tekan E lagi untuk keluar
local function setupCloset(closet)
	closet.Front.Prompt.Triggered:Connect(function(player)
		local character = player.Character
		if character:GetAttribute("Hidden") then
			character:PivotTo(closet.Front.CFrame * CFrame.new(-3, -1, 0) * CFrame.Angles(0, math.rad(90), 0))
			character:SetAttribute("Hidden", nil)
		else
			character:PivotTo(closet.Inside.CFrame + Vector3.new(0, 2.5, 0))
			character:SetAttribute("Hidden", true)
		end
	end)
end

-- Ruang baru di pintu keluar ruang terbaru
function addRoom()
	count += 1
	local name = Settings.Order[(count - 1) % #Settings.Order + 1]
	if count >= Settings.RoomsToEscape then
		name = "Exit"
	end
	local room = ServerStorage.Rooms[name]:Clone()
	room:PivotTo(lastRoom.Exit.CFrame)
	room:SetAttribute("Number", count)
	room.Sign.SurfaceGui.Number.Text = "Room " .. count
	room.Parent = rooms
	lastRoom = room
	setupDoor(room.Door)
	setupEntry(room)
	-- ruang terkunci menyimpan kuncinya di dalam
	local keySpot = room:FindFirstChild("KeySpot")
	if keySpot then
		local key = ServerStorage.Key:Clone()
		key.Handle.CFrame = keySpot.CFrame
		key.Parent = room
		key.Handle.Prompt.Triggered:Connect(function(player)
			key.Handle.Prompt.Enabled = false
			key.Parent = player.Backpack
		end)
	end
	local closet = room:FindFirstChild("Closet")
	if closet then
		setupCloset(closet)
	end
	-- beberapa ruang memiliki baterai
	local batterySpot = room:FindFirstChild("BatterySpot")
	if batterySpot then
		local battery = ServerStorage.Battery:Clone()
		battery.CFrame = batterySpot.CFrame
		battery.Parent = room
		battery.Prompt.Triggered:Connect(function(player)
			local flashlight = findTool(player, "Flashlight")
			if flashlight and battery.Parent then
				flashlight:SetAttribute("Battery", math.min(Settings.BatteryMax, flashlight:GetAttribute("Battery") + Settings.BatteryRefill))
				battery:Destroy()
			end
		end)
	end
	-- kode brankas ada pada catatan di dalamnya
	if room.Door:GetAttribute("Vault") then
		local code = tostring(math.random(1000, 9999))
		codes[room.Door] = code
		room.Note.SurfaceGui.Code.Text = "Code " .. code
	end
	-- pertahankan ruang terbaru dan KeepRooms ruang di belakangnya
	for _, old in rooms:GetChildren() do
		if old:GetAttribute("Number") < count - Settings.KeepRooms then
			old:Destroy()
		end
	end
	if count >= Settings.MonsterFrom and not monster then
		spawnMonster()
	end
	return room
end

-- Setelah keluar dari lemari, kamu tidak lagi bersembunyi
task.spawn(function()
	while true do
		task.wait(0.25)
		for _, player in Players:GetPlayers() do
			local character = player.Character
			if character and character:GetAttribute("Hidden") then
				local closest = math.huge
				for _, inside in workspace.Rooms:GetDescendants() do
					if inside.Name == "Inside" then
						closest = math.min(closest, (inside.Position - character.HumanoidRootPart.Position).Magnitude)
					end
				end
				if closest > 4 then
					character:SetAttribute("Hidden", nil)
				end
			end
		end
	end
end)

-- Kode yang diketik pada papan tombol brankas. Server memeriksanya: brankas asli di dekat
-- pemain, satu percobaan setiap CodeWait, dan kode yang benar
remotes.TryCode.OnServerInvoke = function(player, door, code)
	if typeof(door) ~= "Instance" or not codes[door] or typeof(code) ~= "string" then
		return false
	end
	local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
	if not root or (root.Position - door.Panel.Position).Magnitude > 12 then
		return false
	end
	local now = time()
	if lastTry[player] and now - lastTry[player] < Settings.CodeWait then
		return false
	end
	lastTry[player] = now
	if code ~= codes[door] then
		return false
	end
	codes[door] = nil
	door:SetAttribute("Locked", nil)
	if door.Parent == lastRoom then
		addRoom()
	end
	openDoor(door)
	return true
end

-- Setiap pemain: Room di papan peringkat, dan senter setiap kali hidup
Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player

	local room = Instance.new("IntValue")
	room.Name = "Room"
	room.Parent = leaderstats

	player.CharacterAdded:Connect(function()
		local flashlight = ServerStorage.Flashlight:Clone()
		flashlight:SetAttribute("Battery", Settings.BatteryMax)
		flashlight.Parent = player.Backpack
		local beam = flashlight.Handle.Beam
		flashlight.Activated:Connect(function()
			if beam.Enabled then
				beam.Enabled = false
			elseif flashlight:GetAttribute("Battery") > 0 then
				beam.Enabled = true
			end
		end)
	end)
end)
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Pelajaran ini berisi kuis singkat. Mulai pelajarannya untuk menjawab kuis dan melacak progresmu.

Semua pelajaran di Game Roblox: Kabur dari Kegelapan

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