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Castling

Part of the Fundamentals section of Coddy's Chess journey. Lesson 32 of 41.

So far, every move in chess has been one piece at a time. Meet the exception. Castling moves your king AND a rook in a single turn, and it is the move that keeps kings alive.

White ready to castle kingside, king sliding to g1 and rook to f1

White is ready to castle kingside: the king slides two squares, e1 to g1, and the rook hops over him to f1.

The rule: the king moves two squares toward a rook, and that rook jumps to the square the king just crossed. Both together, one single move. Done toward the h-rook it is called castling kingside, and written O-O:

White has castled kingside, king on g1 and rook on f1

Castled. The king sits on g1 behind an unbroken pawn wall, and the rook on f1 is suddenly in the middle of the action. In notation: O-O.

You may also castle toward the a-rook: the king goes e1 to c1 and the rook lands on d1. That is castling queenside, written O-O-O. The king still travels exactly two squares; it is the rook that makes the longer trip:

Queenside castling shown with the king moving to c1 and the rook to d1

Queenside castling: king e1 to c1, rook a1 to d1. Written O-O-O.

Why does this move exist? Because it does two chores in one turn: the king leaves the dangerous centre for a sheltered corner, and a sleepy corner rook wakes up near the middle files. Almost every good game includes it. One habit worth copying from the start: when you castle at a real board, move the king first, then the rook.

Try it yourself

The position from the lesson, ready to go: White castles kingside (O-O). Click the square the KING lands on.

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