Three Ways Out
Part of the Fundamentals section of Coddy's Chess journey. Lesson 23 of 41.
Every answer to a check is one of exactly three moves: move the king, block the attack, or capture the attacker. One position shows all three. The white rook on e1 checks the black king, and the first way out is to step off the attacked e-file:
Way one: move. The king steps to d7, d8, f7 or f8, off the rook's file. Straight back to e7 would stay in the line of fire.
Way two: put one of your own pieces in the attacker's path. The bishop on a3 can land on e7, and the rook's line of attack stops dead at the roadblock:
Way two: block. The bishop arrives on e7 and stands between the rook and the king.
Way three: remove the problem at the source. Black's far-away rook on a1 slides across the first rank and captures the checking rook on e1:
Way three: capture. The black rook takes on e1, and with the attacker gone the check is gone.
Move, block, capture. When you are checked, run through the list in that order, every time, and you will never miss an escape. And when none of the three exists? Then the check has no answer, the king is trapped, and the game is over: checkmate, the subject of the next chapter.
Try it yourself
The rook on e1 checks the black king, and Black wants to block with the bishop on a3. Click the square the bishop must land on.
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Fundamentals
5Captures and Check
How Captures WorkWhat Pieces Are WorthCheckThree Ways OutMoves You Cannot PlayRecap: Check