清理
本课属于 Coddy Unity 学习旅程的“Unity 脚本基础”单元。第 78 课,共 85 课。
在 foreach 遍历列表时移除其中的项,会导致脚本因 InvalidOperationException 而停止。改用 for 循环倒序遍历:移除第 i 项时,只会移动它后面的项,而这些项已经遍历过了。
for (int i = coins.Count - 1; i >= 0; i--)
{
if (coins[i].transform.position.y > 20f)
{
Destroy(coins[i]);
coins.RemoveAt(i);
}
}挑战
中等清除掉落到地板下方的方块。
- 将
foreach替换为for (int i = blocks.Count - 1; i >= 0; i--),像之前一样向下移动blocks[i]。 - 移动后,当
blocks[i].transform.position.y < -1f时,调用Destroy(blocks[i]);,然后调用blocks.RemoveAt(i);。
按“开始”:层级面板中始终只有少数几个方块。然后按“检查”。
亲手试试
using System.Collections.Generic;
using UnityEngine;
public class Runner : MonoBehaviour
{
[SerializeField] private float speed = 6f;
[SerializeField] private float laneEdge = 4f;
[SerializeField] private GameObject blockPrefab;
[SerializeField] private float spawnEvery = 1f;
[SerializeField] private float fallSpeed = 5f;
private List<GameObject> blocks = new List<GameObject>();
private float timer;
void Update()
{
Vector3 p = transform.position;
p.x += Input.GetAxisRaw("Horizontal") * speed * Time.deltaTime;
p.x = Mathf.Clamp(p.x, -laneEdge, laneEdge);
transform.position = p;
timer += Time.deltaTime;
if (timer >= spawnEvery)
{
timer -= spawnEvery;
Vector3 spot = new Vector3(Random.Range(-laneEdge, laneEdge), 10f, 0f);
blocks.Add(Instantiate(blockPrefab, spot, Quaternion.identity));
}
foreach (GameObject block in blocks)
{
block.transform.position += Vector3.down * fallSpeed * Time.deltaTime;
}
}
}
Unity 脚本基础中的所有课
自己练习: Unity 在线编辑器