撞上了!
本课属于 Coddy Unity 学习旅程的“Unity 脚本基础”单元。第 79 课,共 85 课。
挑战
中等当方块碰到跑者时结束游戏。
- 在方块循环中,方块移动后,将它的位置读取为
Vector3 b。 - 当
Mathf.Abs(b.x - transform.position.x) < 1f && Mathf.Abs(b.y - transform.position.y) < 1f时,记录Game over,设置enabled = false;,然后执行return;。
按“开始”,让一个方块落到你身上:控制台会显示 Game over,然后一切都会停止。接着按“检查”。
亲手试试
using System.Collections.Generic;
using UnityEngine;
public class Runner : MonoBehaviour
{
[SerializeField] private float speed = 6f;
[SerializeField] private float laneEdge = 4f;
[SerializeField] private GameObject blockPrefab;
[SerializeField] private float spawnEvery = 1f;
[SerializeField] private float fallSpeed = 5f;
private List<GameObject> blocks = new List<GameObject>();
private float timer;
void Update()
{
Vector3 p = transform.position;
p.x += Input.GetAxisRaw("Horizontal") * speed * Time.deltaTime;
p.x = Mathf.Clamp(p.x, -laneEdge, laneEdge);
transform.position = p;
timer += Time.deltaTime;
if (timer >= spawnEvery)
{
timer -= spawnEvery;
Vector3 spot = new Vector3(Random.Range(-laneEdge, laneEdge), 10f, 0f);
blocks.Add(Instantiate(blockPrefab, spot, Quaternion.identity));
}
for (int i = blocks.Count - 1; i >= 0; i--)
{
blocks[i].transform.position += Vector3.down * fallSpeed * Time.deltaTime;
if (blocks[i].transform.position.y < -1f)
{
Destroy(blocks[i]);
blocks.RemoveAt(i);
}
}
}
}
Unity 脚本基础中的所有课
自己练习: Unity 在线编辑器