天空跑者的菜单
本课属于 Coddy Pygame 学习旅程的“游戏规则”单元。第 29 课,共 30 课。
Sky Runner 从这个单元获取规则,首先是菜单。新游戏需要将所有内容恢复到初始状态,所以把这些操作放进 reset():创建一个新的 runner、一个空的组,重置速度和分数,并重新启动两个计时器。
现在,空格键根据状态执行两种操作:
if state == "play":
runner.jump()
elif state == "menu":
reset()
state = "play"菜单需要两行居中的文字,游戏结束画面需要三行,所以可以用一个小函数在 x 坐标 320 处居中绘制一行文字:
def show(text, text_font, y):
picture = text_font.render(text, True, INK)
screen.blit(picture, picture.get_rect(center=(320, y)))分数属于一局游戏,所以只有游戏开始后才显示,不要在菜单上显示。
挑战
中等为 Sky Runner 添加菜单。
- 编写
reset(),重置 runner、group、speed、score和两个计时器;在循环前调用它,并设置state = "menu"。 - 在菜单中,使用
show()以big_font显示Sky Runner和Press Space to start;仅在菜单外显示分数。 - 在菜单中按 Space 会调用
reset()并设置state = "play"。
按“开始”:按 Space 开始游戏。然后按“检查”。
亲手试试
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 320))
pygame.display.set_caption("Sky Runner")
clock = pygame.time.Clock()
font = pygame.font.Font("assets/fonts/pixel.ttf", 32)
SKY = (140, 200, 240)
GROUND = (90, 160, 80)
GROUND_Y = 260
GRAVITY = 1
SPAWN = pygame.USEREVENT + 1
POINT = pygame.USEREVENT + 2
class Runner(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.frames = [
pygame.image.load("assets/images/player.png").convert_alpha(),
pygame.image.load("assets/images/player_walk.png").convert_alpha(),
]
self.image = self.frames[0]
self.step = 0
self.rect = self.image.get_rect(midbottom=(100, GROUND_Y))
self.vy = 0
def jump(self):
if self.rect.bottom == GROUND_Y:
self.vy = -16
def update(self):
self.vy += GRAVITY
self.rect.y += self.vy
if self.rect.bottom >= GROUND_Y:
self.rect.bottom = GROUND_Y
self.vy = 0
if self.rect.bottom == GROUND_Y:
self.step += 1
self.image = self.frames[self.step // 8 % 2]
else:
self.image = self.frames[1]
class Obstacle(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = random.choice(obstacle_images)
self.rect = self.image.get_rect(midbottom=(664, GROUND_Y))
def update(self):
self.rect.x -= speed
if self.rect.right < 0:
self.kill()
obstacle_images = [
pygame.image.load("assets/images/spike_ball.png").convert_alpha(),
pygame.image.load("assets/images/blob.png").convert_alpha(),
]
runner = Runner()
obstacles = pygame.sprite.Group()
speed = 6
pygame.time.set_timer(SPAWN, 1500)
pygame.time.set_timer(POINT, 100)
score = 0
state = "play"
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN and event.key in (pygame.K_SPACE, pygame.K_UP):
if state == "play":
runner.jump()
if event.type == SPAWN and state == "play":
obstacles.add(Obstacle())
pygame.time.set_timer(SPAWN, random.randint(1000, 2000))
if event.type == POINT and state == "play":
score += 1
if state == "play":
speed = min(14, 6 + score // 100)
runner.update()
obstacles.update()
if pygame.sprite.spritecollideany(runner, obstacles, pygame.sprite.collide_mask):
state = "over"
screen.fill(SKY)
pygame.draw.rect(screen, GROUND, (0, GROUND_Y, 640, 60))
screen.blit(runner.image, runner.rect)
obstacles.draw(screen)
score_text = font.render(f"{score:05}", True, (40, 50, 80))
screen.blit(score_text, score_text.get_rect(topright=(630, 10)))
if state == "over":
message = font.render("Game over", True, (40, 50, 80))
screen.blit(message, message.get_rect(center=(320, 140)))
pygame.display.flip()
clock.tick(60)
pygame.quit()
游戏规则中的所有课
自己练习: Pygame 在线编辑器