新纪录
本课属于 Coddy Pygame 学习旅程的“游戏规则”单元。第 22 课,共 30 课。
打破自己的最佳成绩时,正是庆祝的时刻。游戏应该在结束画面上显示这一点,而且只有打破纪录时才显示。
两行代码的顺序决定了结果。先将分数与之前的最佳成绩比较,再更新最佳成绩:
new_record = score > best
best = max(best, score)如果交换两行,比较时 best 已经保存了当前分数,所以 score > best 永远不成立。
score > best 是一个比较表达式,因此 new_record 的值是 True 或 False。游戏结束画面会检查它:
if new_record:
record = font.render("New record!", True, (255, 220, 90))
screen.blit(record, record.get_rect(center=(240, 110)))分数等于最佳成绩不算打破纪录,这就是为什么要用 >,而不是 >=。
挑战
中等庆祝获得新的最高分。
- 游戏结束时,在更新
best之前设置new_record = score > best。 - 在游戏结束画面中,当
new_record为 true 时,在 (240, 110) 位置居中显示New record!,颜色为(255, 220, 90)。
点击“开始”,并在输掉之前得分:New record! 会以金色显示。然后点击“检查”。
亲手试试
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Meteor Dodge")
clock = pygame.time.Clock()
heart = pygame.image.load("assets/images/heart.png").convert_alpha()
heart_empty = pygame.image.load("assets/images/heart_empty.png").convert_alpha()
font = pygame.font.Font("assets/fonts/pixel.ttf", 24)
big_font = pygame.font.Font("assets/fonts/pixel.ttf", 48)
WHITE = (240, 240, 240)
PLATE = (60, 60, 90)
POINT = pygame.USEREVENT + 1
SPAWN = pygame.USEREVENT + 2
def reset():
global player, rocks, score, lives
player = pygame.Rect(220, 300, 40, 40)
rocks = []
score = 0
lives = 3
pygame.time.set_timer(POINT, 1000)
pygame.time.set_timer(SPAWN, 800)
def load_best():
try:
with open("highscore.txt") as file:
return int(file.read())
except FileNotFoundError:
return 0
def draw_menu():
screen.fill((30, 30, 46))
title = big_font.render("Meteor Dodge", True, WHITE)
title_rect = title.get_rect(center=(240, 140))
pygame.draw.rect(screen, PLATE, title_rect.inflate(24, 12))
screen.blit(title, title_rect)
hint = font.render("Press Enter to play", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
def draw_game():
screen.fill((30, 30, 46))
pygame.draw.rect(screen, (255, 196, 0), player)
for rock in rocks:
pygame.draw.rect(screen, (235, 80, 80), rock)
score_text = font.render(f"{score:05}", True, WHITE)
score_rect = score_text.get_rect(topright=(470, 10))
pygame.draw.rect(screen, PLATE, score_rect.inflate(12, 8))
screen.blit(score_text, score_rect)
for i in range(3):
if i < lives:
screen.blit(heart, (10 + i * 40, 10))
else:
screen.blit(heart_empty, (10 + i * 40, 10))
def play_frame():
global rocks, lives, state, best
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= 6
if keys[pygame.K_RIGHT]:
player.x += 6
player.clamp_ip(screen.get_rect())
kept = []
for rock in rocks:
rock.y += 3
if rock.colliderect(player):
lives -= 1
elif rock.top <= 360:
kept.append(rock)
rocks = kept
if lives <= 0:
state = "over"
best = max(best, score)
with open("highscore.txt", "w") as file:
file.write(str(best))
draw_game()
def draw_over():
draw_game()
message = big_font.render("Game over", True, WHITE)
screen.blit(message, message.get_rect(center=(240, 160)))
hint = font.render("Press R to play again", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
best_text = font.render(f"Best: {best}", True, WHITE)
screen.blit(best_text, best_text.get_rect(center=(240, 240)))
reset()
state = "menu"
best = load_best()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == POINT and state == "play":
score += 1
if event.type == SPAWN and state == "play":
rocks.append(pygame.Rect(random.randint(0, 456), -24, 24, 24))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN and state == "menu":
reset()
state = "play"
elif event.key == pygame.K_r and state == "over":
reset()
state = "play"
if state == "menu":
draw_menu()
elif state == "play":
play_frame()
else:
draw_over()
pygame.display.flip()
clock.tick(60)
pygame.quit()
这节课包含一个小测验。开始学习即可作答,并记录你的进度。
游戏规则中的所有课
自己练习: Pygame 在线编辑器