用爱心表示生命
本课属于 Coddy Pygame 学习旅程的“游戏规则”单元。第 8 课,共 30 课。
现在游戏有 3 条生命,底部会显示 Lives: 3。玩家看一排爱心,比看数字更快。素材包中有 heart.png 和 heart_empty.png,两张图片的尺寸都是 36 × 36。
在 set_mode 之后加载每张图片一次:
heart = pygame.image.load("assets/images/heart.png").convert_alpha()
heart_empty = pygame.image.load("assets/images/heart_empty.png").convert_alpha()然后用 for 循环绘制 3 个位置。当 i 小于剩余生命数时,位置 i 显示为满心:
for i in range(3):
if i < lives:
screen.blit(heart, (10 + i * 40, 10))
else:
screen.blit(heart_empty, (10 + i * 40, 10))剩余 2 条生命时,位置 0 和 1 显示为满心,位置 2 显示为空心。空心爱心让这一排保持相同的长度,这样玩家就能看到游戏开始时有多少条生命,而不只是剩余多少条。
挑战
中等用爱心显示剩余生命,而不是用文字。
- 在
set_mode之后加载一次assets/images/heart.png和assets/images/heart_empty.png。 - 在
draw_game()中,在 x 坐标 10、50 和 90,y 坐标 10 处绘制三个爱心:每剩余一条生命,就显示一个完整的爱心;每失去一条生命,就显示一个空心爱心。 - 移除
Lives:文本。
按“开始”,然后受到一次攻击:最后一个爱心会变为空心。接着按“检查”。
亲手试试
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Meteor Dodge")
clock = pygame.time.Clock()
font = pygame.font.Font("assets/fonts/pixel.ttf", 24)
big_font = pygame.font.Font("assets/fonts/pixel.ttf", 48)
WHITE = (240, 240, 240)
PLATE = (60, 60, 90)
def reset():
global player, rock, score, lives
player = pygame.Rect(220, 300, 40, 40)
rock = pygame.Rect(random.randint(0, 456), -24, 24, 24)
score = 0
lives = 3
def draw_menu():
screen.fill((30, 30, 46))
title = big_font.render("Meteor Dodge", True, WHITE)
title_rect = title.get_rect(center=(240, 140))
pygame.draw.rect(screen, PLATE, title_rect.inflate(24, 12))
screen.blit(title, title_rect)
hint = font.render("Press Enter to play", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
def draw_game():
screen.fill((30, 30, 46))
pygame.draw.rect(screen, (255, 196, 0), player)
pygame.draw.rect(screen, (235, 80, 80), rock)
score_text = font.render(f"Score: {score}", True, WHITE)
score_rect = score_text.get_rect(topright=(470, 10))
pygame.draw.rect(screen, PLATE, score_rect.inflate(12, 8))
screen.blit(score_text, score_rect)
lives_text = font.render(f"Lives: {lives}", True, WHITE)
screen.blit(lives_text, (10, 330))
def play_frame():
global score, lives, state
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= 6
if keys[pygame.K_RIGHT]:
player.x += 6
player.clamp_ip(screen.get_rect())
rock.y += 4
if rock.top > 360:
rock.y = -24
rock.x = random.randint(0, 456)
score += 1
if rock.colliderect(player):
rock.y = -24
rock.x = random.randint(0, 456)
lives -= 1
if lives == 0:
state = "over"
draw_game()
def draw_over():
draw_game()
message = big_font.render("Game over", True, WHITE)
screen.blit(message, message.get_rect(center=(240, 160)))
hint = font.render("Press R to play again", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
reset()
state = "menu"
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN and state == "menu":
state = "play"
elif event.key == pygame.K_r and state == "over":
reset()
state = "play"
if state == "menu":
draw_menu()
elif state == "play":
play_frame()
else:
draw_over()
pygame.display.flip()
clock.tick(60)
pygame.quit()
游戏规则中的所有课
自己练习: Pygame 在线编辑器