保存记录
本课属于 Coddy Pygame 学习旅程的“游戏规则”单元。第 20 课,共 30 课。
关闭游戏后,best 就消失了:变量只在程序运行时存在。要把数字留到下次使用,就把它写入文件。
with open("highscore.txt", "w") as file:
file.write(str(best))open(..., "w") 会打开文件以便写入。如果文件不存在,就会创建文件;如果文件已存在,就会清空文件,因此文件中始终只有一个数字。write 接收文本,所以要先用 str(best) 把数字转换成文本。with 代码块结束时会关闭文件,因此写入的内容都会保存。
文件名中没有文件夹路径,因此文件会创建在程序运行所在的文件夹中。在你的电脑上,从 main.py 所在的文件夹运行它,highscore.txt 就会出现在它旁边,并一直保留在那里。
在浏览器中,游戏文件保存在网页的内存里:再玩一次时,文件仍然存在,但重新加载网页后,文件就不见了。
挑战
中等将最高分保存到文件中,这样游戏结束后它也会保留下来。
- 游戏结束时,在更新
best后,在with代码块中用"w"打开highscore.txt。 - 将
str(best)写入文件。
按“开始”并输掉游戏:最高分会保存到 highscore.txt 中。然后按“检查”。
亲手试试
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Meteor Dodge")
clock = pygame.time.Clock()
heart = pygame.image.load("assets/images/heart.png").convert_alpha()
heart_empty = pygame.image.load("assets/images/heart_empty.png").convert_alpha()
font = pygame.font.Font("assets/fonts/pixel.ttf", 24)
big_font = pygame.font.Font("assets/fonts/pixel.ttf", 48)
WHITE = (240, 240, 240)
PLATE = (60, 60, 90)
POINT = pygame.USEREVENT + 1
SPAWN = pygame.USEREVENT + 2
def reset():
global player, rocks, score, lives
player = pygame.Rect(220, 300, 40, 40)
rocks = []
score = 0
lives = 3
pygame.time.set_timer(POINT, 1000)
pygame.time.set_timer(SPAWN, 800)
def draw_menu():
screen.fill((30, 30, 46))
title = big_font.render("Meteor Dodge", True, WHITE)
title_rect = title.get_rect(center=(240, 140))
pygame.draw.rect(screen, PLATE, title_rect.inflate(24, 12))
screen.blit(title, title_rect)
hint = font.render("Press Enter to play", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
def draw_game():
screen.fill((30, 30, 46))
pygame.draw.rect(screen, (255, 196, 0), player)
for rock in rocks:
pygame.draw.rect(screen, (235, 80, 80), rock)
score_text = font.render(f"{score:05}", True, WHITE)
score_rect = score_text.get_rect(topright=(470, 10))
pygame.draw.rect(screen, PLATE, score_rect.inflate(12, 8))
screen.blit(score_text, score_rect)
for i in range(3):
if i < lives:
screen.blit(heart, (10 + i * 40, 10))
else:
screen.blit(heart_empty, (10 + i * 40, 10))
def play_frame():
global rocks, lives, state, best
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= 6
if keys[pygame.K_RIGHT]:
player.x += 6
player.clamp_ip(screen.get_rect())
kept = []
for rock in rocks:
rock.y += 3
if rock.colliderect(player):
lives -= 1
elif rock.top <= 360:
kept.append(rock)
rocks = kept
if lives <= 0:
state = "over"
best = max(best, score)
draw_game()
def draw_over():
draw_game()
message = big_font.render("Game over", True, WHITE)
screen.blit(message, message.get_rect(center=(240, 160)))
hint = font.render("Press R to play again", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
best_text = font.render(f"Best: {best}", True, WHITE)
screen.blit(best_text, best_text.get_rect(center=(240, 240)))
reset()
state = "menu"
best = 0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == POINT and state == "play":
score += 1
if event.type == SPAWN and state == "play":
rocks.append(pygame.Rect(random.randint(0, 456), -24, 24, 24))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN and state == "menu":
reset()
state = "play"
elif event.key == pygame.K_r and state == "over":
reset()
state = "play"
if state == "menu":
draw_menu()
elif state == "play":
play_frame()
else:
draw_over()
pygame.display.flip()
clock.tick(60)
pygame.quit()
游戏规则中的所有课
自己练习: Pygame 在线编辑器