定时器事件
本课属于 Coddy Pygame 学习旅程的“游戏规则”单元。第 11 课,共 30 课。
每有一块岩石掉落并经过,你就获得 1 分。每存活 1 秒获得 1 分会更公平。pygame 可以每秒向你的游戏发送一次专属事件。
事件类型是数字。pygame.USEREVENT 是 pygame 留给你使用的第一个类型,所以从它开始命名自己的事件:
POINT = pygame.USEREVENT + 1
...
pygame.time.set_timer(POINT, 1000)之后,每隔 1000 ms 就会有一个 POINT 事件和其他事件一起到达,你可以像处理按键事件一样处理它:
if event.type == POINT and state == "play":
score += 1计时器在菜单和游戏结束画面中也会继续运行,所以要检查游戏状态。再次调用 set_timer 会重新启动计时器,这就是为什么要把它放在 reset() 中:每局新游戏都会等整整 1 秒才获得第一分。
挑战
中等每存活一秒,就得 1 分。
- 在颜色定义后添加
POINT = pygame.USEREVENT + 1。 - 在
reset()中启动一个计时器,每隔 1000 毫秒发送一次POINT。 - 游戏过程中收到
POINT事件时,给分数加 1。落下经过的陨石不再得分。
按“开始”:分数每秒增加一次。然后点击“检查”。
亲手试试
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Meteor Dodge")
clock = pygame.time.Clock()
heart = pygame.image.load("assets/images/heart.png").convert_alpha()
heart_empty = pygame.image.load("assets/images/heart_empty.png").convert_alpha()
font = pygame.font.Font("assets/fonts/pixel.ttf", 24)
big_font = pygame.font.Font("assets/fonts/pixel.ttf", 48)
WHITE = (240, 240, 240)
PLATE = (60, 60, 90)
def reset():
global player, rock, score, lives, hit_time
player = pygame.Rect(220, 300, 40, 40)
rock = pygame.Rect(random.randint(0, 456), -24, 24, 24)
score = 0
lives = 3
hit_time = -2000
def draw_menu():
screen.fill((30, 30, 46))
title = big_font.render("Meteor Dodge", True, WHITE)
title_rect = title.get_rect(center=(240, 140))
pygame.draw.rect(screen, PLATE, title_rect.inflate(24, 12))
screen.blit(title, title_rect)
hint = font.render("Press Enter to play", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
def draw_game():
screen.fill((30, 30, 46))
safe = pygame.time.get_ticks() - hit_time < 1000
if not safe or pygame.time.get_ticks() // 100 % 2 == 0:
pygame.draw.rect(screen, (255, 196, 0), player)
pygame.draw.rect(screen, (235, 80, 80), rock)
score_text = font.render(f"{score:05}", True, WHITE)
score_rect = score_text.get_rect(topright=(470, 10))
pygame.draw.rect(screen, PLATE, score_rect.inflate(12, 8))
screen.blit(score_text, score_rect)
for i in range(3):
if i < lives:
screen.blit(heart, (10 + i * 40, 10))
else:
screen.blit(heart_empty, (10 + i * 40, 10))
def play_frame():
global score, lives, state, hit_time
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= 6
if keys[pygame.K_RIGHT]:
player.x += 6
player.clamp_ip(screen.get_rect())
rock.y += 4
if rock.top > 360:
rock.y = -24
rock.x = random.randint(0, 456)
score += 1
now = pygame.time.get_ticks()
if rock.colliderect(player) and now - hit_time > 1000:
hit_time = now
lives -= 1
if lives == 0:
state = "over"
draw_game()
def draw_over():
draw_game()
message = big_font.render("Game over", True, WHITE)
screen.blit(message, message.get_rect(center=(240, 160)))
hint = font.render("Press R to play again", True, WHITE)
screen.blit(hint, hint.get_rect(center=(240, 200)))
reset()
state = "menu"
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN and state == "menu":
state = "play"
elif event.key == pygame.K_r and state == "over":
reset()
state = "play"
if state == "menu":
draw_menu()
elif state == "play":
play_frame()
else:
draw_over()
pygame.display.flip()
clock.tick(60)
pygame.quit()
游戏规则中的所有课
自己练习: Pygame 在线编辑器