掉出关卡
本课属于 Coddy Pygame 学习旅程的“游戏世界”单元。第 18 课,共 36 课。
地面上有一个坑。走进去后,玩家会一直往下掉,直到消失在视野中。它的 y 坐标会不断增大,没有任何东西能让它回来。
关卡在窗口底部结束,y = 360。一旦玩家的顶部低于这个位置,整个身体就离开了关卡:把它放回起点并停止下落。
if player.top > 360:
player.midbottom = start
vel_y = 0start 是地图循环为 P 瓷砖保存的位置:该瓷砖底部的中点,也就是玩家最初站立的地方。之后,玩家会在这里失去一条命。
挑战
简单玩家掉出关卡后,让其回到关卡中。
- 在垂直碰撞处理之后,当
player.top > 360时,设置player.midbottom = start。 - 同时在那里设置
vel_y = 0。
按“开始”,然后走进坑里:玩家会回到起点。接着按“检查”。
亲手试试
import pygame
TILE = 36
SPEED = 4
GRAVITY = 1
JUMP = -15
MAX_FALL = 12
LEVEL = [
"................",
"................",
"................",
"................",
"................",
"................",
"..........###...",
"................",
"#.P.............",
"#######....#####",
]
pygame.init()
screen = pygame.display.set_mode((576, 360))
pygame.display.set_caption("Pits")
clock = pygame.time.Clock()
background = pygame.image.load("assets/backgrounds/clouds.png").convert_alpha()
block_img = pygame.image.load("assets/images/block.png").convert_alpha()
player_img = pygame.image.load("assets/images/player.png").convert_alpha()
walls = []
for row, line in enumerate(LEVEL):
for col, char in enumerate(line):
if char == "#":
walls.append(pygame.Rect(col * TILE, row * TILE, TILE, TILE))
elif char == "P":
start = (col * TILE + TILE // 2, row * TILE + TILE)
player = player_img.get_rect(midbottom=start)
vel_y = 0
on_ground = False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key in (pygame.K_SPACE, pygame.K_UP):
if on_ground:
vel_y = JUMP
elif event.type == pygame.KEYUP and event.key in (pygame.K_SPACE, pygame.K_UP):
if vel_y < -4:
vel_y = -4
keys = pygame.key.get_pressed()
dx = 0
if keys[pygame.K_LEFT]:
dx -= SPEED
if keys[pygame.K_RIGHT]:
dx += SPEED
player.x += dx
for wall in walls:
if player.colliderect(wall):
if dx > 0:
player.right = wall.left
elif dx < 0:
player.left = wall.right
vel_y = min(vel_y + GRAVITY, MAX_FALL)
player.y += vel_y
on_ground = False
for wall in walls:
if player.colliderect(wall):
if vel_y > 0:
player.bottom = wall.top
on_ground = True
elif vel_y < 0:
player.top = wall.bottom
vel_y = 0
for y in range(0, 360, 72):
for x in range(0, 576, 72):
screen.blit(background, (x, y))
for wall in walls:
screen.blit(block_img, wall)
screen.blit(player_img, player)
pygame.display.flip()
clock.tick(60)
pygame.quit()
游戏世界中的所有课
自己练习: Pygame 在线编辑器