左右墙壁
本课属于 Coddy Pygame 学习旅程的“游戏世界”单元。第 15 课,共 36 课。
方块已经画出来了,但玩家会直接穿过它们。墙必须挡住玩家。先移动,再修正移动:如果玩家现在与墙重叠,就从玩家来的那一侧把它推出来。
player.x += dx
for wall in walls:
if player.colliderect(wall):
if dx > 0:
player.right = wall.left
elif dx < 0:
player.left = wall.rightdx 表示这一帧的水平移动量:正数表示向右移动。向右移动时,玩家撞上墙的左侧,因此玩家的右边缘移到那里。向左移动时,玩家的左边缘移到墙的右侧。
地图内置在 walls 中,它是一个由 Rect 组成的列表,构建方式与《文本地图》中的相同。地面仍然是位于 FLOOR 的那条线,玩家仍然可能掉到方块顶部,接下来会处理落在墙上的情况。
挑战
中等让墙挡住玩家。
- 在
player.x += dx之后,遍历walls。 - 对于玩家碰到的每一堵墙:当
dx > 0时,设置player.right = wall.left;当dx < 0时,设置player.left = wall.right。
按下“开始”,然后走向一堵墙:玩家会停在墙边。接着点击“检查”。
亲手试试
import pygame
TILE = 36
SPEED = 4
GRAVITY = 1
JUMP = -15
MAX_FALL = 12
FLOOR = 324
LEVEL = [
"................",
"................",
"................",
"................",
"................",
"................",
"................",
"#..........##..#",
"#.P..#.....##..#",
"################",
]
pygame.init()
screen = pygame.display.set_mode((576, 360))
pygame.display.set_caption("Walls")
clock = pygame.time.Clock()
background = pygame.image.load("assets/backgrounds/clouds.png").convert_alpha()
block_img = pygame.image.load("assets/images/block.png").convert_alpha()
player_img = pygame.image.load("assets/images/player.png").convert_alpha()
walls = []
for row, line in enumerate(LEVEL):
for col, char in enumerate(line):
if char == "#":
walls.append(pygame.Rect(col * TILE, row * TILE, TILE, TILE))
elif char == "P":
start = (col * TILE + TILE // 2, row * TILE + TILE)
player = player_img.get_rect(midbottom=start)
vel_y = 0
on_ground = False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key in (pygame.K_SPACE, pygame.K_UP):
if on_ground:
vel_y = JUMP
elif event.type == pygame.KEYUP and event.key in (pygame.K_SPACE, pygame.K_UP):
if vel_y < -4:
vel_y = -4
keys = pygame.key.get_pressed()
dx = 0
if keys[pygame.K_LEFT]:
dx -= SPEED
if keys[pygame.K_RIGHT]:
dx += SPEED
player.x += dx
vel_y = min(vel_y + GRAVITY, MAX_FALL)
player.y += vel_y
on_ground = False
if player.bottom > FLOOR:
player.bottom = FLOOR
vel_y = 0
on_ground = True
for y in range(0, 360, 72):
for x in range(0, 576, 72):
screen.blit(background, (x, y))
for wall in walls:
screen.blit(block_img, wall)
screen.blit(player_img, player)
pygame.display.flip()
clock.tick(60)
pygame.quit()
游戏世界中的所有课
自己练习: Pygame 在线编辑器