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The Vienna Game

2.Nc3 looks like the most modest move in chess. It is the front half of a gambit that opens the f-file at Black's king before either side has castled. Step through it, then play it.

By Nethanel Bar, Co-founder & CEO

Last updated

First moves
1. e4 e5 2. Nc3
ECO
C25
Best for
White
Style
Tricky
Theory
Light
Level
Beginner

The Vienna Game is 1.e4 e5 2.Nc3, and it is the most deceptive second move in chess. It develops a knight toward the centre, defends e4, and threatens nothing at all. It also keeps the f-pawn free - and that is the move White actually wants.

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2.Nc3 defends e4 so that the f-pawn is free to advance - a King's Gambit with a piece already developed.

That is the trade the whole opening rests on. The King's Gambit plays f4 at once and spends the rest of the game answering a check on h4. The Vienna spends one move preventing that check ever mattering, and plays f4 next.

The main line

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Start

The Vienna Gambit, correctly declined - Black hits back in the centre instead of grabbing. Step through all eleven moves.

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Now play White's side of it.

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1 / 6

You are White. Play the Vienna: the quiet knight, then the f-pawn, then take back in the centre and develop.

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When Black takes the pawn

3...exf4 is the natural, greedy move, and it is the one most opponents will play. The punishment is not a trick - it is a pawn advance and a lot of tempo.

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Start

The Vienna Gambit Accepted - what taking the f-pawn actually costs.

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The trap: Frankenstein-Dracula

The Vienna's most famous line has the best name in chess and starts with an apparently free pawn. After 2...Nf6 White can play 3.Bc4, and if Black takes on e4, one very un-beginner-like move wins material.

You are White. Black has just grabbed the e4-pawn. Recapture - and choose carefully, because the obvious way loses a piece.

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1 / 3

Black played 3...Nxe4. One recapture loses a piece to a pawn fork. Find the move that wins material instead.

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The plans, for both sides

White's plans. The setup is nearly automatic: Nc3, f4, Nf3, Bc4 or Bb5, then castle short and use the half-open f-file. If Black takes on f4, push e5 and gain time on the pieces it hits. If Black plays ...d5, take, develop, and play d4 for the big centre. The queen's knight often goes c3-e2-g3, from where it supports both f5 and h5.

Black's plans. Do not take. ...d5 is the equalising move in almost every line, because it opens the centre before White can attack on the wing - the oldest rule in chess, applied to the oldest gambit idea. After that, develop quickly, castle, and remember that the f-file White opened points at the White king too once the pawns come off.

The tactics here are the ones that decide any position with an uncastled king in it: the fork that ...d5 plays on bishop and knight, the pin of the e5-pawn against the king after ...Qe7, and the double attack on f7 that the Scholar's Mate page shows in its simplest form.

If the f-pawn thrust appeals but the extra caution does not, the King's Gambit plays f4 a move earlier and accepts everything that comes with it.

Try it

Three positions, three decisions

Move two. Play the move that makes this the Vienna Game.

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The Vienna is the smallest opening on this site by the amount you have to know and one of the largest by what it teaches: how to prepare a pawn storm, why a wing attack is met in the centre, and when an early queen move is brilliant rather than beginner. The lessons take it from there.

Common questions

What is the Vienna Game?
The opening 1.e4 e5 2.Nc3. White develops the queen's knight first, keeping the f-pawn free - and that is the whole point: the natural follow-up is 3.f4, a King's Gambit with an extra developed piece and no early check to worry about. It is quiet on move two and sharp on move three, which is exactly why club players like it.
Is the Vienna Game good for beginners?
Very. There is almost nothing to memorise: one setup (Nc3, f4, Nf3, Bc4), one gambit idea, and two traps worth knowing. Every move develops or fights for the centre, and unlike the King's Gambit, White is never obliged to give material away. It also teaches the f-pawn advance - one of the hardest attacking ideas to learn - in the safest possible setting.
What is the Vienna Gambit?
1.e4 e5 2.Nc3 Nf6 3.f4, offering the f-pawn to blast open the centre. Black's best answer is not to take it: 3...d5! hits back in the middle, and after 4.fxe5 Nxe4 the position is roughly balanced. Taking with 3...exf4 is the greedy line - 4.e5 kicks the knight all the way home and White is much better developed.
How is the Vienna different from the King's Gambit?
Both play f4, but the Vienna plays Nc3 first. That single move means White's king is never exposed to the ...Qh4+ check that dominates King's Gambit theory, because the g1-knight can still cover h4 later and the queen has an escape via e2. The cost is one tempo: Black gets a free move to strike with ...d5 in the centre.
What is the Frankenstein-Dracula Variation?
One of chess's great names, for one of its wildest lines: 1.e4 e5 2.Nc3 Nf6 3.Bc4 Nxe4 4.Qh5! Nd6 5.Bb3 Nc6 6.Nb5 g6 7.Qf3 f5 8.Qd5 Qe7 9.Nxc7+ Kd8 10.Nxa8 b6, where White has won a rook and Black is going to trap the knight on a8 for the rest of the game. It is the reason 3...Nxe4 is a bad idea for anyone who has not read this paragraph.
Can Black just play the same setup back?
Mirroring with 2...Nc6 3.f4 d5 is a normal, respectable answer, and 2...Nf6 is the main line. What does not work is copying too long: after 3.f4 the positions stop being symmetrical because White is a tempo ahead in a race that starts on move three, and a tempo in an open f-file position is worth more than one in a quiet one.

Ideas this opening runs on:

Sources

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