Checkmate Patterns
The mates that end real games, one pattern per chapter. You learn the shape of each net, what makes it hold and how to build it, then drill it with a puzzle set - and the section closes with ten gauntlets of mate in one and mate in two mixed across every pattern you have learned.
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Syllabus
This section is part of the Tactics & Checkmates Journey. The full syllabus has more sections - click any preview below to view it on the Journey page.
Section 1
Checkmate Patterns I
Start sectionStartExpandCollapseThe mates every player must own: the back rank, the support mate, the smothered mate, hooks and Anastasia, ladders and rollers - finished with mate in one and mate in two gauntlets.The Back Rank
5 lessons5Back Rank II
5 lessons5The Support Mate
5 lessons5The Smothered Mate
5 lessons5Hook and Anastasia
5 lessons5Ladder and Rook Roller
5 lessons5Mate in One Gauntlet
5 lessons5Mate in Two Gauntlet
5 lessons5- Section 2Core Motifs35 lessons
Learn by Playing
See every idea on a real board. Each lesson shows you the position, explains what is happening on it, then asks you a question about it.
Every game starts here. The two arrows are the classical first moves.
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January 2026
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Read, listen, test yourself, or look up anything you've already covered. Every lesson meets you where you are.
The chessboard is a grid of 64 squares, 32 light and 32 dark, in a pattern where the colors always alternate.
Set it up so that each player has a light square in their bottom-right corner.
Files run up the board and ranks run across it - together they give every square its own name.
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Why learn checkmate patterns with Coddy
- Each mate has anatomy, and you learn it. The sealed king and who guards the door for the back rank; the queen on the doorstep and every kind of backer for the support mate; the cage he built for the smothered mate. Recognising the parts is how you spot the whole.
- Building the mate, not just finding it. Every chapter ends on lessons about setting the pattern up - pulling the king onto the file for Anastasia, overworking the guard on the back rank - so you see mates two moves before they exist.
- The false ones too. False luft, the supported door, the overworked guard: the positions that look like a mate and are not, so your pattern recognition does not also produce blunders.
- Gauntlets to make it automatic. Five mate-in-one and five mate-in-two sets, mixed across all the patterns, close the section - by the end you are not searching for the mate, you are seeing it.