Mechanics: Forces, Motion and Energy
Seventeen chapters, from vectors and Newton's laws to orbits. Every problem is solved in steps: choose the axes, draw the forces, write the equations with units, then solve, and each step is checked.
5,673,659+ learners enrolled
94 lessons93 challenges415 quiz questions
- Beginner friendly
Hands-on interactive lessons
Quizzes to test your knowledge
Free certificate of completion
Watch the physics move
Every lesson draws its situation, and the motion plays out on screen. Here are six from the course.
Inclines
A crate slides down a 30° ramp and speeds up as it goes.
Projectiles
A ball launched at 50°: equal-time ghosts show it slow on the way up and speed up on the way down.
Momentum
A moving cart rolls toward one at rest: the start of every collision problem.
Springs
A block on a spring swings back and forth about its rest position.
Pendulums
A pendulum swings through its lowest point, fastest at the bottom.
Orbits
A satellite circles the Earth, held on its path by gravity.
Syllabus
This section is part of the Physics Journey. The full syllabus has more sections: click any preview below to view it on the Journey page.
Section 1
Mechanics
Start sectionStartExpandCollapseForces, motion and energy from zero: vectors and Newton's laws, friction and inclines, kinematics and projectiles, work and energy, springs, momentum and collisions, circular motion, simple harmonic motion and gravitation.Vectors and Newton's Laws
11 lessons1954Friction
5 lessons924Inclined Planes
6 lessons1130Kinematics in 1D
6 lessons1130Vertical Motion
4 lessons718Projectile Motion
5 lessons924Kinematics and Newton
4 lessons718Project: Delivery Drone
5 lessons5Work and Energy
7 lessons1336Springs
4 lessons718Elastic Energy
4 lessons718Impulse and Momentum
6 lessons1130Momentum in 2D
4 lessons718Circular Motion
6 lessons1130Simple Harmonic Motion
6 lessons1129Gravitation
8 lessons1538Final Challenges
3 lessons3- Section 2Electricity and Magnetism51 lessons
Learn by Solving
Solve every problem the way physicists do: choose your axes, draw the forces, write the equations with units, and the board checks each step.
Draw every force on the body, pick your axes, then write Newton's second law along them.
Build Your Physics Streak
Stay consistent and watch your progress grow! Track your daily physics habit, protect your streak with freeze days, and earn rewards for showing up every day.
12 days streak
Return tomorrow to keep your streak!
January 2026
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
21
22
23
24
25
26
27
28
29
30
Double or Nothing
Day 5 of 7
Streak Freeze
2 left
You're Not Alone
Compete on global leaderboards, invite friends to earn rewards, and celebrate each other's wins. Physics is better with friends!
Every way to learn
Read, listen, test yourself, ask the AI about your own steps, or look up anything you've already covered. Every lesson meets you where you are.
A scalar is a size only, like a mass of 3 kg or a time of 4 s. A vector has a size and a direction.
A force is a push or a pull, measured in newtons: a push of 50 N to the right is a vector.
A vector is drawn as an arrow. Its length shows the size, and the arrow points in its direction.
Earn a Certificate
Earn a certificate when you complete a section. Add it to your LinkedIn profile to show how far your physics has come.
Why learn mechanics with Coddy
- Free-body diagrams you draw yourself. Drag each force onto the body, and a missing or extra force is named.
- Axes you choose. Flat or along the slope, either direction positive: the check follows your choice, as a teacher would.
- Units are part of the answer. A missing or unconverted unit is a wrong answer, the way it is on an exam.
- Motion you can watch. Ramps, projectiles, collisions, springs, pendulums and orbits move on screen, so every number has a picture.