Unity Game Development Path
Learn C#, then Unity scripting, then build ten 3D games one feature at a time. Each game runs next to your code, in the browser.
145,244+ codders enrolled across these courses
489 lessons506 challenges2,335 quiz questions
- Beginner friendly
AI-assisted coding help
Hands-on interactive lessons
Audio narration on every lesson
Quizzes to test your knowledge
10 free certificates along the path
Play three games from the path
Each one is real Unity C# running in your browser. Press Play, then move a slider to change a value in the code and see what it does to the game. On a phone, use the keys on the screen.
Roll the ball into the coins with the arrow keys or WASD, and jump with Space. Push force up and the ball takes off.
using UnityEngine;
using TMPro;
public class Ball : MonoBehaviour
{
public float force = 12f;
public float jumpForce = 5f;
public TMP_Text scoreText;
private Rigidbody rb;
private int coins;
void Start()
{
rb = GetComponent<Rigidbody>();
ShowScore();
}
void Update()
{
bool onGround = transform.position.y < 0.55f;
if (Input.GetKeyDown(KeyCode.Space) && onGround)
{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
}
}
void FixedUpdate()
{
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
rb.AddForce(new Vector3(x, 0f, z) * force);
}
public void AddCoin()
{
coins++;
ShowScore();
}
void ShowScore()
{
scoreText.text = "Coins: " + coins;
}
}
Writing these scripts yourself is what the path teaches: free, in your browser.
Unity game development, step by step
Each step is a Coddy course. Your progress is saved per course.
- 1Step 12 sections, in order
- 2Step 2
Object oriented C#Dedicated page
Start this stepStartClasses, properties, inheritance and interfaces: what every Unity script is made of.StartDedicated page - 3Step 3
Unity scripting basicsDedicated page
Start this stepStartGameObjects and components, Start and Update, moving with input, spawning objects and your first complete games.StartDedicated page - 4Step 4
Physics and gameplayDedicated page
Start this stepStartRigidbody, colliders and triggers, physics materials, layers and raycasts, in games that run on physics.StartDedicated page - 5Step 5
Building real gamesDedicated page
Start this stepStartUI with TextMeshPro, scenes, saved data with PlayerPrefs, the CharacterController and the Input System.StartDedicated page - 6Step 6
Two arcade classics
Start this stepStartSnake 3D and Brick Breaker, each a complete game built one feature at a time.Start2 courses, in order - 7Step 7
Game architectureDedicated page
Start this stepStartScriptableObjects, events, state machines and object pooling: how larger Unity games stay organized.StartDedicated page - 8Step 8
Tower DefenseDedicated page
Start this stepStartEnemy waves, towers that aim and shoot, and money to build more, in one complete game.StartDedicated page
Learn by Doing
Write real code, query databases, build websites, and master AI prompts. Our interactive lessons cover every skill modern developers need.
Build Your Streak
Stay consistent and watch your progress grow! Track your daily coding habit, protect your streak with freeze days, and earn rewards for showing up every day.
12 days streak
Return tomorrow to keep your streak!
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Double or Nothing
Day 5 of 7
Streak Freeze
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You're Not Alone
Compete on global leaderboards, invite friends to earn rewards, and celebrate each other's wins. Coding is better with friends!
Every way to learn
Read, listen, test yourself, ask the AI, or look up anything you've already covered. Every lesson meets you where you are.
A variable is a named container that stores a value you can reference later in your program.
In Python, you create one by writing the name, an equals sign, then the value you want to store.
The value can change over time - reassigning the name simply points it to a new value.
Earn a Certificate
Earn certificates for every course you complete. Add them to your LinkedIn profile and resume to showcase your coding expertise to employers.
Why learn Unity game development on Coddy
- It starts at C#, so you never open a Unity script unsure what a class or a list is.
- You build whole games, one feature per lesson, until they can be won and lost.
- The game runs next to your code, on a computer, a Chromebook or a phone.
- The code is real Unity C#: MonoBehaviour, Rigidbody, TextMeshPro, the Input System and ScriptableObjects.