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Fool's Mate

Two moves is the fastest a chess game can possibly end, and it takes both players to do it - one of them has to make the two worst opening moves on the board, in the right order.

By Nethanel Bar, Co-founder & CEO

Last updated

Two moves is as fast as chess can end. That is fool's mate: not a clever trap but the shortest way for a game to fall over, and the only checkmate that can happen on move two.

It takes both players. One of them has to play the two worst pawn moves available, in the order that makes them fatal - and the other has to notice.

You are Black. White has just played 1.f3.

Interactive board
1 / 2

You are Black. White has opened with f3. Take the centre, watch what White does next, and then punish it.

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Why it needs both pawns

The queen on h4 attacks e1 down a single diagonal: h4 - g3 - f2 - e1. For that to be check, g3 and f2 both have to be empty.

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The finished position. The queen's line to the white king runs through g3 and f2 - and both pawns that used to stand there have gone, one to f3 and one to g4. Nothing can block an empty diagonal, and the king has no square that is not its own pawn.

So the two pawn moves do not just weaken the king. They remove the exact two blockers on the exact diagonal the queen uses, and they do it in the order that leaves no third pawn move to repair the damage.

That last part is the whole trick. Watch what happens when White only spoils one of the two squares.

Interactive board

White played f3 and then developed a knight instead of pushing the g-pawn. Black has checked on h4. You are White: find the answer - there is exactly one.

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The fastest mate each side can force

bymovesline
Black21.f3 e5 2.g4 Qh4#
Black21.g4 e5 2.f3 Qh4# - same two moves, either order
White31.e4 f6 2.d4 g5 3.Qh5#
White4Scholar's Mate, and this one actually happens

White cannot be mated in two because White moves first: by the time Black has played two ruinous pawn moves, White has had a third move to use them.

Why it never happens to you

Nobody plays 1.f3 and 2.g4. What you should take from this page is not the trap but its shape, and the shape turns up constantly:

  • The h4-e1 diagonal (h5-e8 for White's attack) is the shortest road to an uncastled king, which is why moving the f- and g-pawns early is a decision rather than a move.
  • f2 and f7 are defended only by the king at the start of the game. Every early disaster in chess, from fool's mate to Scholar's Mate, is happening on one of those two squares.
  • f3 and Nf3 land on the same square and do opposite things. One shuts the diagonal and develops; the other opens it and develops nothing.

Try it

Try it

White has played f3 and g4. You are Black. Finish the game.

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Common questions

What is fool's mate?
The fastest possible checkmate in chess: 1.f3 e5 2.g4 Qh4#. White plays two pawn moves that between them tear open the diagonal from h4 to e1, and the black queen arrives on it. It is the only mate that can happen on move two, and it can only ever be delivered by Black.
What is the fastest checkmate in chess?
Two moves, and fool's mate is it. There is no one-move checkmate from the starting position - after a single move for each side no piece can possibly attack the enemy king. The fastest mate White can deliver takes three moves, because Black has to help just as badly.
Can fool's mate happen to White?
Not in two moves. The mating pattern needs the victim to have wrecked the diagonal in front of their own king with two pawn moves, and White moves first - so by the time Black has made two such moves, White has had a third move to punish them. The mirror version, 1.e4 f6 2.d4 g5 3.Qh5#, takes three.
Why does f3 lose and Nf3 not?
Because moving the pawn off f2 opens the very diagonal it used to close - the one running from h4 to the king on e1. Nf3 leaves the f2 pawn exactly where it is, which is why it is one of the best first moves in chess and f3 is one of the worst - two moves that reach the same square and do the opposite thing.
Does fool's mate ever happen in real games?
Practically never above complete beginner level, and that is the point of learning it. Its value is not the trap but the shape: the h4-e1 diagonal, and the f2 square that only the king defends. Nearly every early disaster in chess is one of those two things, and fool's mate is the shortest possible demonstration.
Is g4 or f3 the losing move?
Neither on its own - it takes both. After f3 alone the queen check on h4 can be blocked by g3, and after g4 alone the diagonal is still shut by the pawn on f2. It is the combination, and specifically playing them in an order that leaves g3 unavailable, that ends the game.

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