The Queen
The queen is a rook and a bishop in one piece, which sounds like it should make her worth eight. She is worth nine, and the board below is where you find out why one piece that goes everywhere beats two that each go half as far.
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The queen's move needs no new idea, because she has no move of her own. She takes every rook move and every bishop move and does both:
- along her rank and her file, any distance;
- along both her diagonals, any distance;
- stopping, like both of them, at the first piece in the way.
Eight directions instead of four. Move her about and count what you had to choose from.
One queen on d4 with the board to herself. Move her anywhere she may go.
Twenty-seven, from a piece standing on one square. That is more than half the board attacked at once, and it is why a queen left unattended in an open position usually ends the game on her own.
Rook plus bishop is eight. She is worth nine
Here is the arithmetic that does not work:
| piece | squares from d4 on an empty board | rough value |
|---|---|---|
| rook | 14 | 5 |
| bishop | 13 | 3 |
| queen | 27 | 9 |
The squares add up exactly. The value does not - and the missing point is real, not a rounding error. A rook and a bishop are two pieces, so they can only be in two places, and the bishop half of the pair can only ever be on one colour. The queen is one piece that is everywhere, on every colour, and answers to nobody. Being in one place with the power of two is worth more than being in two places with half the power each.
That is also the practical warning. Because she is one piece, she can be attacked by one piece - and anything at all is happy to attack her, because anything at all is worth less than nine.
Her strength is exactly her weakness
A queen cannot afford to stand where a pawn can hit her. Watch what happens when she does.
Black's rook is on a8 and a knight on g8, sharing the back rank. Tap the one square from which your queen attacks both at once.
That is a fork, and the queen is the piece that makes them most easily, because she attacks along eight lines at once. It is also the shape she gets caught by, in reverse: attack a queen and something else with one cheap piece and she has to move, because she can never be traded for anything smaller.
Queen on her colour
At the start the white queen sits on d1, a light square, and the black queen on d8, a dark one. "Queen on her colour" is the phrase, and it is the fastest way to check a board is set up right - if your queen is on the wrong colour, the king and queen have been swapped and every opening you know is mirrored.
The king goes on the square beside her, e1 and e8, which is why the e-file and the d-file are the two the openings fight over.
Bringing her out early
The four-move checkmate exists, it does work once, and it is the reason so many beginners develop the queen on move two. The trouble is that she is the one piece that cannot answer a threat by standing her ground: a knight worth three attacks her, and she must move, and your opponent has developed a piece while you have moved the same piece twice.
Develop the pieces that cost three first. She will still be there in ten moves, and by then the board will have opened up for her.
Try it
The queen is in the corner on h1. Tap a square she reaches in a single move that is as far away as it is possible to be.
Common questions
- How does a queen move in chess?
- Along ranks, files and diagonals - any distance, in any of eight directions - stopping at the first piece in her way. She is exactly a rook and a bishop combined, and she has no move of her own that neither of them has.
- Why is the queen the most powerful piece?
- Because she covers the most squares by a distance: twenty-seven from the centre of an empty board, against fourteen for a rook and thirteen for a bishop. She is not the most important piece, though - that is the king, and the difference matters, because a game is decided by the king's safety and never by the queen's.
- What is a queen worth?
- About nine points: more than a rook and a bishop together, and whether she is worth more than three minor pieces is a genuine argument rather than a settled one. The number is a rule of thumb for deciding trades, not a score, and it bends with the position like every other piece value.
- Which side does the queen start on?
- On her own colour: the white queen on the light square d1, the black queen on the dark square d8. Queen on her colour is the phrase people use, and getting it wrong mirrors the whole board - the king and queen swap places and every opening you know stops working.
- Can you have two queens?
- Yes. Any pawn that reaches the far side promotes, and nearly always to a queen, whether or not your first one is still on the board. Three or four queens at once is legal, if unusual, and you are not limited to pieces you have already lost.
- Should I bring my queen out early?
- Usually not. She is worth nine, so anything worth three can chase her, and every move she spends running away is a move your opponent spends developing a piece for free. The four-move checkmate is the famous exception, and it stops working against anybody who knows the defence.
Want to set this up yourself?
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