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Swap and Solve

Part of the Functions & Transformations section of Coddy's Algebra 2 journey. Lesson 28 of 58.

To find an inverse rule, trade the roles of input and output. Take f(x) = 4x + 8 and write it with y for the output: y = 4x + 8. Then swap x and y: x = 4y + 8. This equation says the same thing with input and output traded.

Now solve for y, since y is the new output. Subtract 8: x - 8 = 4y. Divide by 4 and split the fraction: y = x/4 - 2. So f^-1(x) = x/4 - 2.

Check it with one number. f(3) is 20, and the inverse sends 20 to 5 minus 2, which is 3. The swap is the whole idea of an inverse; the solving after it is ordinary algebra.

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Challenge

Find the inverse of f(x) = 2x + 6. The board already holds the swapped equation x = 2y + 6: solve it for y, and write the result multiplied out.

Try it yourself

x = 2y + 6

Solve for y

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