No Way Home
Part of the Core Motifs section of Coddy's Tactics & Checkmates journey. Lesson 26 of 35.
A piece with no safe square is already lost; it just has not been taken yet. Count the escape squares of any piece that strays - onto the rim, deep into your camp, after a pawn on the edge - and when the count reads zero, attack it. Pawns are the cheapest jailers there are.
Try it yourselfBeginner
Position 1 of 7
WatchThe bishop wins a pawn on the edge. Watch what it costs.
The starting position.
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