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Pile Up on the Pin

Part of the Core Motifs section of Coddy's Tactics & Checkmates journey. Lesson 6 of 35.

A pinned piece cannot run, so attack it again. The second attacker is usually a pawn, and the count decides: more attackers than defenders wins the piece. Then capture cheapest first - the pawn takes, the pinner finishes - so that whatever recaptures, the ledger stays yours.

Try it yourselfBeginner
Position 1 of 7
WatchThe knight is pinned and guarded. Watch the count change.
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The starting position.
0 / 4
All 7 positions

All lessons in Core Motifs