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Breakout Lives

Part of the Projects section of Coddy's Godot journey. Lesson 8 of 36.

When the paddle misses, the ball falls out of the bottom. Give the player three lives.

In ball.gd, a ball below y = 380 was missed. Emit a missed signal and serve the ball again above the paddle:

if position.y > 380:
	missed.emit()
	position = Vector2(320, 290)
	velocity = Vector2(110, -280)

In main.gd, listen for it the way you listen for brick_broken. The function it calls takes a life and shows the new count, as the score function does with points.

challenge icon

Challenge

Hard

Give the player three lives.

  1. In ball.gd, add signal missed. Below y = 380, emit it and serve again as shown above.
  2. In main.gd, add var lives = 3 and show Lives: 3 in $HUD/Lives.
  3. Connect $Ball.missed to _on_missed, which takes a life and shows it.

Press Play and miss the ball: the label shows Lives: 2 and a new ball comes. Then Check.

Try it yourself

extends Node2D

const BRICK = preload("res://brick.tscn")
const COLORS = [Color(1, 0.42, 0.42), Color(1, 0.78, 0.34), Color(0.49, 0.95, 0.75), Color(0.369, 0.635, 1), Color(0.75, 0.82, 0.95)]

var score = 0

func _ready():
	for row in 5:
		for column in 8:
			var brick = BRICK.instantiate()
			brick.position = Vector2(68 + column * 72, 60 + row * 26)
			brick.color = COLORS[row]
			add_child(brick)
	$Ball.brick_broken.connect(_on_brick_broken)
	$HUD/Score.text = "Score: 0"

func _on_brick_broken():
	score += 10
	$HUD/Score.text = "Score: %d" % score

All lessons in Projects

Practice on your own: Godot playground