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The Status Board

Lesson 2 of 18 in Coddy's Roblox Game: Disaster Survival course.

Players in the lobby need to know what happens next. The big dark part there, workspace.StatusBoard, will show it.

Text on a part is a SurfaceGui holding GUI objects such as a TextLabel. A SurfaceGui inside a part draws on one face, the Front face unless you change its Face. The board has been turned so its Front faces the lobby.

local gui = Instance.new("SurfaceGui")
gui.Parent = workspace.Sign

local label = Instance.new("TextLabel")
label.Size = UDim2.fromScale(1, 1)
label.Text = "Hello!"
label.TextScaled = true
label.Parent = gui

A GUI size is a UDim2: a fraction of the parent (Scale) plus pixels (Offset) on each axis. UDim2.fromScale(1, 1) is the whole parent, so the label covers the board. TextScaled makes the text as large as fits.

challenge icon

Challenge

Easy

Below the PlayerAdded code, put a status label on the board:

  1. A SurfaceGui parented to workspace.StatusBoard.
  2. A TextLabel named Status in it, the size of the board (UDim2.fromScale(1, 1)).
  3. A dark background (Color3.fromRGB(25, 25, 35)), white text (Color3.fromRGB(255, 255, 255)) with TextScaled on, reading Welcome to Disaster Survival!

Press Play and look at the board, then Check.

Try it yourself

local Players = game:GetService("Players")
local Settings = require(game.ReplicatedStorage.Settings)

print("Rounds last " .. Settings.RoundLength .. " seconds")

-- Every player gets Wins on the leaderboard
Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player

	local wins = Instance.new("IntValue")
	wins.Name = "Wins"
	wins.Parent = leaderstats
end)
quiz iconTest yourself

This lesson includes a short quiz. Start the lesson to answer it and track your progress.

All lessons in Roblox Game: Disaster Survival