Winners
Lesson 8 of 18 in Coddy's Roblox Game: Disaster Survival course.
Surviving a round is worth a Win. When the round ends, every player still in survivors gets one:
for player in survivors do
player.leaderstats.Wins.Value += 1
end+= adds to a value in place. To tell whether anyone survived, next(survivors) gives the table's first key, or nil when it is empty.
Players need a moment to read the result before the lobby countdown takes the board back, so the round ends with task.wait(3).
Challenge
MediumWhen the round ends:
- Give every survivor +1
Wins(instead of counting them). - After the map is destroyed, show
Survivors win!if anyone survived, orNobody survived!if nobody did. - Wait 3 seconds before the next lobby countdown.
Press Play, survive a round and watch your Wins, then Check.
Try it yourself
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Settings = require(game.ReplicatedStorage.Settings)
local lobbySpawn = workspace.LobbySpawn
print("Rounds last " .. Settings.RoundLength .. " seconds")
-- Every player gets Wins on the leaderboard
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
end)
-- The status board in the lobby
local gui = Instance.new("SurfaceGui")
gui.Parent = workspace.StatusBoard
local status = Instance.new("TextLabel")
status.Name = "Status"
status.Size = UDim2.fromScale(1, 1)
status.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
status.TextColor3 = Color3.fromRGB(255, 255, 255)
status.TextScaled = true
status.Text = "Welcome to Disaster Survival!"
status.Parent = gui
local function setStatus(text)
status.Text = text
end
local function teleport(player, target)
local character = player.Character
if character then
character:PivotTo(target.CFrame + Vector3.new(0, 4, 0))
end
end
-- The round loop
while true do
for seconds = Settings.Intermission, 1, -1 do
setStatus("Intermission: " .. seconds)
task.wait(1)
end
local map = ServerStorage.Maps.Island:Clone()
map.Name = "Map"
map.Parent = workspace
local survivors = {}
for _, player in Players:GetPlayers() do
local character = player.Character
if character and character.Humanoid.Health > 0 then
teleport(player, map.Spawn)
survivors[player] = true
character.Humanoid.Died:Connect(function()
survivors[player] = nil
end)
end
end
for seconds = Settings.RoundLength, 1, -1 do
setStatus("Time left: " .. seconds)
task.wait(1)
end
local count = 0
for player in survivors do
count += 1
teleport(player, lobbySpawn)
end
map:Destroy()
print("Survivors: " .. count)
end
This lesson includes a short quiz. Start the lesson to answer it and track your progress.