The Spinner
Lesson 5 of 18 in Coddy's Roblox Game: Endless Tower course.
The Spinner stage has a red arm that sweeps across the walkway. It is a Model, tagged Spinner, whose pivot is its hub. Turning the whole Model a little every frame makes it spin.
RunService.Heartbeat fires once every frame and passes dt, the seconds since the last frame (about 1/60). Turning by speed * dt each frame adds up to speed every second, however fast the game runs.
A CFrame is a position plus a rotation. Multiplying by CFrame.Angles turns it, and the angles are in radians, so convert degrees with math.rad:
spinner:PivotTo(spinner:GetPivot() * CFrame.Angles(0, math.rad(90) * dt, 0))CollectionService:GetTagged("Spinner") lists everything carrying the tag, including the templates in ServerStorage, so only turn the ones in the workspace. The arm is tagged Kill, so it already ends a life. In this lesson every stage is a Spinner.
Challenge
Medium- Near the top, get
CollectionServiceandRunServicewithgame:GetService. - Connect
RunService.Heartbeat. Each frame, for every Model taggedSpinnerthat is in the workspace, pivot it byCFrame.Angles(0, math.rad(Settings.SpinSpeed) * dt, 0).
Press Play and time your run past the arm, or jump it. Then Check.
Try it yourself
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Settings = require(game.ReplicatedStorage.Settings)
local stages = ServerStorage.Stages
local tower = nil
print("Each tower has " .. Settings.StageCount .. " stages")
-- Every player gets Wins on the leaderboard
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
end)
-- Anything tagged Kill ends a life
local function killOnTouch(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
-- Turn on every obstacle in a stage, by its tags
local function setupStage(stage)
for _, part in stage:GetDescendants() do
if part:HasTag("Kill") then
part.Touched:Connect(killOnTouch)
end
end
end
-- Any stage, at random
local function pickStage()
local all = stages:GetChildren()
return all[math.random(1, #all)]
end
-- Put a copy of a model on top of the tower; returns the copy and the new top
local function stack(template, bottom)
local copy = template:Clone()
local box, size = copy:GetBoundingBox()
local lift = bottom - (box.Position.Y - size.Y / 2)
copy:PivotTo(copy:GetPivot() + Vector3.new(0, lift, 0))
copy.Parent = tower
return copy, bottom + size.Y
end
-- Build a new random tower, bottom up
local function buildTower()
tower = Instance.new("Model")
tower.Name = "Tower"
tower.Parent = workspace
local top = 0
for i = 1, Settings.StageCount do
local stage, newTop = stack(pickStage(), top)
top = newTop
setupStage(stage)
end
stack(ServerStorage.Finish, top)
end
buildTower()
This lesson includes a short quiz. Start the lesson to answer it and track your progress.