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Coin Collector: Walk

Part of the Signals and Collisions section of Coddy's Godot journey. Lesson 23 of 27.

Over the next five lessons you build Coin Collector. You walk around a room, take every coin, and win when the last one is gone.

The game has three scripts:

  • player.gd: the robot you move.
  • coin.gd: every coin runs this one.
  • main.gd: on Main, the game's rules.

First, walking. The player is a CharacterBody2D. The walls and the two grey blocks are StaticBody2D. You wrote this walker in the last section:

func _physics_process(delta):
	velocity = Input.get_vector("move_left", "move_right", "move_up", "move_down") * SPEED
	move_and_slide()

move_and_slide() moves the body by its velocity and stops it at walls. Changing position yourself would walk through them.

challenge icon

Challenge

Easy

Make the player walk with the arrow keys or WASD at SPEED pixels per second. The walls should stop it. Leave coin.gd and main.gd as they are.

Try it yourself

extends CharacterBody2D

const SPEED = 200.0

func _physics_process(delta):
	pass
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This lesson includes a short quiz. Start the lesson to answer it and track your progress.

All lessons in Signals and Collisions

Practice on your own: Godot playground