Coin Collector: You Win
Part of the Signals and Collisions section of Coddy's Godot journey. Lesson 27 of 27.
You win when no coins are left. _on_coin_collected already counts down, so check the count right after it changes:
if coins_left == 0:
print("You collected every coin!")The scene has a hidden Label called WinBanner that says You collected every coin!. Show it the same way you showed the lamps.
Challenge
MediumAt the end of _on_coin_collected(), when coins_left reaches 0:
- print
You collected every coin! - show
$WinBanner
Then take all six coins.
Try it yourself
extends Node2D
var coins_left = 0
func _ready():
coins_left = get_tree().get_nodes_in_group("coins").size()
for coin in get_tree().get_nodes_in_group("coins"):
coin.collected.connect(_on_coin_collected)
func _on_coin_collected():
coins_left -= 1
print("Coins left: ", coins_left)
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Signals and Collisions
6Project: Coin Collector
Coin Collector: WalkCoin Collector: CoinsPractice on your own: Godot playground