Function: Add Items
Part of the Introduction To Luau section of Coddy's Lua journey. Lesson 68 of 80.
Challenge
EasyAdd a function that puts items into an inventory.
- Delete the lines under
-- Try it. - Above it, write
local function addItem<T>(inventory: {Item<T>}, name: string, data: T): Item<T>: insert{id = #inventory + 1, name = name, data = data}intoinventoryand return it. - Under
-- Try it, printaddItem({}, "Old Map", "torn").id.
Press Run Code: the output shows 1.
Try it yourself
-- The item shape every inventory shares
type Item<T> = {
id: number,
name: string,
data: T,
}
local sword: Item<{damage: number}> = {id = 1, name = "Iron Sword", data = {damage = 25}}
local potion: Item<{heal: number}> = {id = 2, name = "Health Potion", data = {heal = 40}}
-- Try it
print(sword.name)
print(potion.data.heal)
All lessons in Introduction To Luau
1Getting Started with Luau
What Is Luau?Why Use Luau?Your First Luau CodeType Checking & Error ModesRecap: Introduction to Luau4Working with Functions
Typing Params & Return ValuesTyping Anonymous FunctionsFunctions Returning NothingOptional ParametersDefault Parameter ValuesDefaults for BooleansVariadic FunctionsDefining Function TypesRecap: Typed Functions7Project: Typed Task Manager
Project: The Task ShapeFunction to Add a Task10Project: Generic Inventory
Project: Inventory ItemFunction: Add Items2Core Types
Number, String and BooleanThe 'any' Type: Escape HatchThe 'unknown' TypeNil & Optional TypesType Inference in ActionExplicit Type AnnotationsRecap: Core Types Practice5Aliases, Unions, Intersections
Type Aliases for PrimitivesUnion TypesWorking with Union TypesLiteral TypesIntersection TypesCombining Type AliasesRecap: Advanced Type Combos3Typed Tables: Arrays & Maps
Typed ArraysAdding and Reading ElementsWhat is a Map Type?Declaring and Accessing MapsIterating TablesMixed-Shape TablesReading a GridBuilding a Gridtable.unpackRecap: Arrays and MapsPractice on your own: Online Luau compiler