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State Pattern

Part of the Object Oriented Programming section of Coddy's Ruby journey. Lesson 49 of 57.

The state pattern moves behaviour that depends on an object's current state into separate state objects. The main object, the context, holds one state and forwards calls to it; a state answers and decides which state comes next:

class Red
  def next_state
    Green.new
  end

  def to_s
    "red"
  end
end

class Green
  def next_state
    Yellow.new
  end

  def to_s
    "green"
  end
end

class Yellow
  def next_state
    Red.new
  end

  def to_s
    "yellow"
  end
end

class TrafficLight
  def initialize
    @state = Red.new
  end

  def change
    @state = @state.next_state
    self
  end

  def to_s
    "light is #{@state}"
  end
end

light = TrafficLight.new
puts light
puts light.change
puts light.change.change

Output:

light is red
light is green
light is red

Without the pattern, every method of the context needs a case on a status value, and a new state means editing all of them. With state objects, each state is one class holding its own rules:

# without the pattern
def can_go?
  case @status
  when :red then false
  when :green then true
  when :yellow then false
  end
end

# with the pattern
def can_go?
  @state.can_go?
end

States can refuse an event that does not fit. Here a draft cannot be published directly; it has to go through review first:

class Draft
  def submit
    Review.new
  end

  def publish
    raise ArgumentError, "cannot publish a draft"
  end

  def to_s
    "draft"
  end
end

class Review
  def publish
    Published.new
  end

  def to_s
    "in review"
  end
end

class Published
  def to_s
    "published"
  end
end

state = Draft.new
begin
  state.publish
rescue ArgumentError => e
  puts e.message
end
state = state.submit
state = state.publish
puts state

Output:

cannot publish a draft
published

A shared base class can give every state the default answer, such as refusing every event, so each state only defines the events it accepts:

class State
  def submit
    raise ArgumentError, "cannot submit #{self}"
  end

  def approve
    raise ArgumentError, "cannot approve #{self}"
  end
end

class Review < State
  def approve
    Published.new
  end
end
challenge icon

Challenge

Easy

Complete the traffic light. The states Red, Green and Yellow each have next_state (red goes to green, green to yellow, yellow to red), can_go? (only green) and to_s (the colour). TrafficLight starts red, change moves to the next state, and status returns red: stop or green: go, asking the state.

The supplied code reads commands change or status and prints the status after each command.

Your code goes in red.rb, green.rb, yellow.rb and traffic_light.rb. main.rb holds the supplied input/output code and cannot be edited.

Try it yourself

require_relative 'red'
require_relative 'green'
require_relative 'yellow'
require_relative 'traffic_light'

# Supplied input/output code: keep it as it is
input = []
while (line = gets)
  input << line.chomp
end
light = TrafficLight.new
input.each do |cmd|
  light.change if cmd == "change"
  puts light.status
end
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