Survive and Score
Part of the Unity Scripting Basics section of Coddy's Unity journey. Lesson 80 of 85.
This step finishes Dodge the Blocks: a timer that spawns, a list that moves and cleans up, a hit test, and a score that counts the seconds. (int) in front of a float drops its fraction.
Challenge
MediumAdd a score, and blocks that fall faster and faster.
- Add
private float score;and[SerializeField] private float speedUp = 0.2f;. - At the top of
Update(), addTime.deltaTimetoscoreandspeedUp * Time.deltaTimetofallSpeed. - On a hit, log
"Game over! Score: " + (int)score.(int)drops the fraction: 12.7 shows as 12.
Press Play and survive: a hit logs your score. Then Check.
Try it yourself
using System.Collections.Generic;
using UnityEngine;
public class Runner : MonoBehaviour
{
[SerializeField] private float speed = 6f;
[SerializeField] private float laneEdge = 4f;
[SerializeField] private GameObject blockPrefab;
[SerializeField] private float spawnEvery = 1f;
[SerializeField] private float fallSpeed = 5f;
private List<GameObject> blocks = new List<GameObject>();
private float timer;
void Update()
{
Vector3 p = transform.position;
p.x += Input.GetAxisRaw("Horizontal") * speed * Time.deltaTime;
p.x = Mathf.Clamp(p.x, -laneEdge, laneEdge);
transform.position = p;
timer += Time.deltaTime;
if (timer >= spawnEvery)
{
timer -= spawnEvery;
Vector3 spot = new Vector3(Random.Range(-laneEdge, laneEdge), 10f, 0f);
blocks.Add(Instantiate(blockPrefab, spot, Quaternion.identity));
}
for (int i = blocks.Count - 1; i >= 0; i--)
{
blocks[i].transform.position += Vector3.down * fallSpeed * Time.deltaTime;
Vector3 b = blocks[i].transform.position;
if (Mathf.Abs(b.x - transform.position.x) < 1f && Mathf.Abs(b.y - transform.position.y) < 1f)
{
Debug.Log("Game over");
enabled = false;
return;
}
if (b.y < -1f)
{
Destroy(blocks[i]);
blocks.RemoveAt(i);
}
}
}
}
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Unity Scripting Basics
1C# Basics in Unity
Hello, UnityVariablesDecimals Need an fText in the ConsoleVariables That RememberIf and ElseCompare NumbersRecap: Coin Collector2Make It Move
Place the CubeMove Every FrameTurn Every SecondSteer with the KeysRecap: Drive the Cube5Vectors
Adding VectorsDirectionsLocal and World SpaceDiagonal SpeedDistance Between ThingsVector3 Is a StructRecap: Drone Pilot8GameObjects and Components
References in the InspectorGet a ComponentMissing ComponentsAdd a ComponentRequireComponentShow and HideRecap: Light Switch6Transforms and Hierarchy
Parents and ChildrenHoist the FlagScaleLook At ThingsMove Toward a PointRecap: Orbiting Moon9Project: Catch the Star
The CatcherA Falling StarPractice on your own: Unity playground