The Runner
Part of the Unity Scripting Basics section of Coddy's Unity journey. Lesson 60 of 67.
This chapter builds a small game, Dodge the Blocks. You steer a runner along a lane while blocks fall from the sky, and one touch ends the run. The whole game is one script, Runner, which gains a feature in every lesson: steering, falling blocks, cleaning them up, the hit, and a score.
The first feature is steering that stays on the lane, with Mathf.Clamp(value, min, max) from Catch the Star: it returns min when the value is below the range, max when it is above, and the value itself otherwise. Where the clamp goes matters. This charge meter fills while Space is held, drains when it is not, and never leaves 0 to 10:
[SerializeField] private float charge = 0f;
void Update()
{
if (Input.GetKey(KeyCode.Space))
{
charge += 4f * Time.deltaTime;
}
else
{
charge -= 2f * Time.deltaTime;
}
charge = Mathf.Clamp(charge, 0f, 10f);
transform.localScale = new Vector3(0.5f, charge, 0.5f);
}The clamp comes after the change. Clamped first, the value could end the frame one step past the limit, and the bar would be drawn from that value. Mathf.Clamp also returns a new number instead of changing the variable you pass in, so assign the result back.
Challenge
MediumStart Dodge the Blocks with the runner. The Inspector gives the Runner script speed (6) and laneEdge (4).
- The left and right arrows move the runner along x at
speedunits per second. - Its x never goes below
-laneEdgeor abovelaneEdge, so it stays on the lane.
Press Play, click the game and run to both ends of the lane, then Check.
Try it yourself
using UnityEngine;
public class Runner : MonoBehaviour
{
[SerializeField] private float speed = 6f;
[SerializeField] private float laneEdge = 4f;
void Update()
{
// move along x with the arrows, then keep x on the lane
}
}
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Unity Scripting Basics
1Your First Script
Hello, UnityPlace the CubeMove Every FrameTurn Every SecondSteer with the KeysRecap: Drive the Cube4Vectors
Adding VectorsDirectionsLocal and World SpaceDiagonal SpeedDistance Between ThingsVector3 Is a StructRecap: Drone Pilot7Project: Catch the Star
The CatcherA Falling Star5Transforms and Hierarchy
Parents and ChildrenScaleLook At ThingsMove Toward a PointRecap: Orbiting Moon