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Play on a Key

Part of the Game Feel section of Coddy's Godot journey. Lesson 21 of 23.

Your code can start an animation at any moment. Playing a new animation stops the one that was playing and starts the new one from its first key.

func _process(delta):
	if Input.is_action_just_pressed("jump"):
		$AnimationPlayer.play("hop")

"hop" does not loop. It plays once, for 0.6 seconds, and stops at its last key with the robot back on the floor.

The motion is in the animation: the stretch at takeoff, the rise and the fall. The script only decides when it plays.

challenge icon

Challenge

Easy

Make the robot hop when you press Space.

  1. In _process(), check whether "jump" was just pressed.
  2. If it was, play "hop" on $AnimationPlayer.

Press Play and press Space: the robot hops and lands. Then Check.

Try it yourself

extends Node2D

func _ready():
	$AnimationPlayer.play("bob")

func _process(delta):
	pass

All lessons in Game Feel

Practice on your own: Godot playground