Modifying Elements by Index
Part of the Fundamentals section of Coddy's Lua journey — lesson 59 of 90.
Modifying an element in a table uses the same square bracket syntax as accessing, but with an assignment operator.
Here's the basic syntax for changing a value:
local items = {"milk", "bread", "eggs"}
items[1] = "almond milk" -- changes first item
print(items[1]) -- outputs: almond milkThe assignment works just like with regular variables - you specify which position you want to change using the index in square brackets, then use the equals sign to assign the new value.
local scores = {85, 92, 78}
scores[2] = 95 -- update the second score
print(scores[2]) -- outputs: 95Challenge
EasyCreate a game settings management system that demonstrates table element modification. First, create a table named gameSettings containing exactly three string values: "easy", "on", and "high". After creating the table, modify the first element by changing it from "easy" to "hard". Finally, print the modified first element to confirm the change.
Cheat sheet
To modify an element in a table, use square bracket syntax with an assignment operator:
local items = {"milk", "bread", "eggs"}
items[1] = "almond milk" -- changes first item
print(items[1]) -- outputs: almond milkThe assignment works like regular variables - specify the index in square brackets, then use equals sign to assign the new value:
local scores = {85, 92, 78}
scores[2] = 95 -- update the second score
print(scores[2]) -- outputs: 95Try it yourself
-- TODO: Write your code here
-- Create the gameSettings table with the required values
-- Modify the first element
-- Print the modified first elementThis lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Fundamentals
4Operators 2 Relational & Logic
Equality OperatorsRelational OperatorsThe 'and' OperatorThe 'or' OperatorThe 'not' OperatorShort-Circuit EvaluationTruthy and Falsy ValuesRecap - Simple Logic7Basic Conditional Logic
The if-then StatementThe if-then-else StatementThe elseif StatementRecap - Treasure Chest10Tables Part 1: List-Style
What is a Table?Creating a TableAccessing Elements by IndexModifying Elements by IndexThe Length Operator '#'table.insert()table.remove()Recap - Manage Party Members2Variables and Data Types
What is a Variable?NumbersStringsBooleansThe Value 'nil'The type() FunctionNaming ConventionsRecap - Character Profile5Basic Output
Printing LiteralsPrinting VariablesPrinting Multiple ValuesCombining Strings & VariablesThe tostring() FunctionInputCastRecap - Status ReportRecap - Till 1208String Manipulation Basics
string.len()string.upper & string.lowerstring.sub()string.rep()string.find()Recap - Format Username3Operators 1 Arithmetic & Conc
Arithmetic OperatorsModulo OperatorExponentiation OperatorString ConcatenationOperator PrecedenceRecap - Simple Calculations6Project: Character Stats Disp
Welcome MessageDeclare Character Stats9Functions Basics
Declaring a FunctionCalling a FunctionFunctions with ParametersFunctions with Multiple ParamsThe 'return' StatementRecap - Area Calculator