A Burst of Particles
Part of the Sound and Game Feel section of Coddy's Pygame journey. Lesson 9 of 23.
One particle is a dot. A burst is many particles made in the same frame at the same point, each flying its own way. Make them with a for loop, and give each one a random velocity:
for i in range(20):
particles.append({
"x": x,
"y": y,
"vx": random.uniform(-3, 3),
"vy": random.uniform(-3, 3),
"life": random.randint(20, 40),
})random.uniform(-3, 3) is a random decimal number from -3 to 3, so a particle can move any way, slow or fast. randint would give whole numbers only, and the burst would fly out in a few straight lines.
The random calls must be inside the loop. Pick vx once before it and all 20 particles get the same velocity: they fly together as one dot.
A random life makes the burst fade out unevenly, which looks natural: the slow ones near the middle and the fast ones at the edge go out at different times.
A mouse click is a pygame.MOUSEBUTTONDOWN event, and event.pos is the point that was clicked.
Challenge
MediumA click makes one particle that rises. Turn it into a burst:
- On a click, append 20 particles at the clicked point.
- Give each one
vxandvyfromrandom.uniform(-3, 3)and alifefromrandom.randint(20, 40).
Try it yourself
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Fireworks")
clock = pygame.time.Clock()
particles = []
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
particles.append({"x": x, "y": y, "vx": 0, "vy": -2, "life": 30})
for p in particles:
p["x"] += p["vx"]
p["y"] += p["vy"]
p["life"] -= 1
screen.fill((20, 20, 36))
for p in particles:
if p["life"] > 0:
pygame.draw.circle(screen, (255, 160, 60), (p["x"], p["y"]), 3)
pygame.display.flip()
clock.tick(60)
pygame.quit()
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
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